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ASM / Pokémon Neptunium
« on: April 07, 2020, 02:56:14 pm »
Hey calculator community!
A while ago, I made a Pokémon Yellow savefile editor.
I explored the world of Pokémon 1st Generation glitches until it became boring.
Somehow, I found an online article about ROM-Hacking which made me think about making my own game.
I decided to write my game for the Nintendo GameBoy Color , because I happened to have gbc4nspire installed on my Nspire.
Are you shocked because I mentioned my Nspire?
Hold on, the best is yet to come.
I had to write my own Assembly compiler in Micropython!
And - it works just fine, although I just cobbled some more or less sensible classes together...
My game does not do very much yet. This could be caused by the fact that I only had some GameBoy (not GameBoy Color) docs to learn the GBC development.
But I already finished the overworld map, great thanks to Zeda.
You can find my map draft in the attachments.
Stay cool everyone. See ya!
A while ago, I made a Pokémon Yellow savefile editor.
I explored the world of Pokémon 1st Generation glitches until it became boring.
Somehow, I found an online article about ROM-Hacking which made me think about making my own game.
I decided to write my game for the Nintendo GameBoy Color , because I happened to have gbc4nspire installed on my Nspire.
Are you shocked because I mentioned my Nspire?
Hold on, the best is yet to come.
I had to write my own Assembly compiler in Micropython!
And - it works just fine, although I just cobbled some more or less sensible classes together...
My game does not do very much yet. This could be caused by the fact that I only had some GameBoy (not GameBoy Color) docs to learn the GBC development.
But I already finished the overworld map, great thanks to Zeda.
You can find my map draft in the attachments.
Stay cool everyone. See ya!