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Messages - obon7

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31
TI-BASIC / Re: nooboish prgrammer
« on: November 22, 2011, 09:47:24 pm »
I guess it may not be possible but I envision more like in the menu that I have posted you could simply choose inventory and that would take you too a different screen that shows all the items you have found or bought and be able to use for example a health potion or something.

32
Introduce Yourself! / Re: Hi guys
« on: November 22, 2011, 09:43:12 pm »
I have never knew that a programming language called Axe existed since coming here so I am definitely interested in learning it. Question: is Axe for calculator or computer and also what languages are the realtives of Axe because If I know them it would make it easier

33
TI-BASIC / Re: nooboish prgrammer
« on: November 22, 2011, 09:37:52 pm »
thanks but then how do you make it so it specifically says 0 potions and choosing that off the menu will work like other functions in a menu. Also once a list is created can you alter it by for example you use a potion or you find a potion. THX guys I just joined and am getting all of these replies makes me like the omnimaga community.

edit: in response to chattahippie

34
TI-BASIC / Re: nooboish prgrammer
« on: November 22, 2011, 09:33:10 pm »
so pretty much I want a way that all the items in the game that you find or buy (all decisions in the game are made by navigating a single menu ) are stored in a form that you can access from the menu to lead to another menu type of setting and then be able to view/use the items that are in your "inventory".
The menu looks a bit like this
:"options","fight",D,"search",E,"Explore",f,"shop",g,"sleep",H,"inventory",I,"exit",1
basically all of these lead to different parts in the program (Lbl's etc.) and eventually lead back to the beginning menu. There is also title screen and obviously this isn't the whole program because I only put the part that I have trouble with. I will upload the rest of my code in hopefully less than a week. :banghead:

35
Introduce Yourself! / Hi guys
« on: November 22, 2011, 09:18:48 pm »
Hi my name is obon7 I know c++ and all other related coding(java, javascript etc.) I also figured out TI basic which is what I normally use to code games and other stuff ( primarily to keep me preoccupied in school). I like learning and am not too focused on big projects ( until I get better at programming). My goal really to just get good at programming. :thumbsup:

36
TI-BASIC / Re: nooboish prgrammer
« on: November 22, 2011, 09:08:13 pm »
I know how to do that the problem is in my game i want i to make so that if in a menu i have one option that is for inventory i would want it too be able to store the objects you find while searching a forest or something. I can't really do that because storing and altering objects in a menu is difficult. So any other functions or any other ideas would help. *. :w00t:

37
TI-BASIC / nooboish prgrammer
« on: November 22, 2011, 07:28:04 pm »
I'm cyrrently designing a text based RPG that includes the basic things you would expect to find in an RPG however I cant figure out how to create a menu or something else that works like an invetory such as using a potion takes you to a different menu asking if you wan't to use it so any ideas on how to make an inventory that you can add and take items form would be helpful.THX :banghead:

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