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TI Z80 / Re: [Axe] Towers (or some other name)
« on: May 15, 2014, 11:25:56 am »
This is just a little animation I added because my friend thought that each map was pre-rendered. i will probably take it off when I start optimizing.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 136
TI Z80 / Re: [Axe] Towers (or some other name)« on: May 15, 2014, 11:25:56 am »
This is just a little animation I added because my friend thought that each map was pre-rendered. i will probably take it off when I start optimizing.
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TI Z80 / Re: 2048 final version« on: May 14, 2014, 08:36:18 pm »
Flappy 2048 is needed to have Omnimaga come full circle with its two first programming crazes. Then, I'll be happy.
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TI Z80 / Re: [Axe] Towers (or some other name)« on: May 14, 2014, 08:18:59 pm »
That is a PERFECT idea. Now I have a lot of ideas to implement.
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TI Z80 / Re: [Axe] Towers (or some other name)« on: May 14, 2014, 07:36:00 pm »
It's funny how detailed a sprite can be in 64 pixels or less.
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Site Feedback and Questions / Re: Suggestion: Completed Projects of the (Time Period)« on: May 14, 2014, 06:02:01 pm »
App Store?
With locked down availability and trademark closed source? Sounds like fun. 141
TI Z80 / [Axe] Towers (or some other name)« on: May 14, 2014, 05:00:42 pm »
Those of you who frequent IRC may have seen me talking about a game I've been cooking up. I'm looking at you, pimath . Anyway, I'm here to announce the first version of this game. Screenshot available below. It's a variation of the classic sliding tile game. I hope I can get more into this. Download here: https://sites.google.com/site/ordelore8x/home/TOWERS.8xp?attredirects=0&d=1
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Art / Re: Post your random sprites!« on: May 11, 2014, 05:35:54 pm »
I was bored and tried to make some Cave stpry sprites with xlibc.
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Site Feedback and Questions / Re: Please update your signature links« on: May 10, 2014, 08:37:31 pm »
You guys are welcome, I'm the one who started this discussion on IRC most recently.
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Miscellaneous / Re: What is your Bacon number?« on: May 10, 2014, 09:51:34 am »
1. I had bacon for breakfast.
2. [size=78%]http://firstwefeast.com/eat/jamie-oliver-vs-kevin-bacon-great-bacon-sandwich-challenge-video/[/size] 146
Gaming Discussion / Re: Pokemon Ruby and Saphire remakes announced for November '14« on: May 07, 2014, 06:24:24 pm »
Personally, I'm excited for this. I fell out of the Pokemon from bad experiences in Gens V and VI. I'm also prepared to finally play in the games from Gen III.
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TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire« on: May 07, 2014, 07:47:05 am »Quote Other dimensions [/size]4D Minecraft? 148
Humour and Jokes / Re: 1337 reasons why you don't stand a chance with girls« on: May 05, 2014, 06:02:39 pm »
13. The extent of your humor are the type of connectors computers have.
Really, that is a joke that came up during reproduction. 149
Web Programming and Design / Re: MC server : Cookiecraft« on: May 05, 2014, 06:01:30 pm »
Binary sunset theme from Star Wars.
Best Music Ever. 150
Miscellaneous / Re: How many 8x8 sprites are possible?« on: May 04, 2014, 05:33:16 pm »
Seems like this could help: http://what-if.xkcd.com/59/
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