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Messages - p2

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751
TI Z80 / Re: Axe parser game
« on: June 23, 2011, 01:12:58 pm »
NOW it's possible.
I'd forgot that that's not possible. :P

New maps are coming soon...
(Have 1 new ready. drawing it right now.)


Have you planed to use moving blocks in 2.0?
And how do you save the maps in the game?
lists?




EDIT:
lv3 is ready.  :D
But is it possible?
I'm not sure if the worm will be fast enough.  :-\

752
News / Re: Bobby Carrot released
« on: June 23, 2011, 10:09:40 am »
nice!!

753
TI-BASIC / Re: Where's the mistake?
« on: June 23, 2011, 08:58:28 am »
p2:
My brother has told me a few things:
every step of the "snake" the angel betwen the point and the "snake" will be cut in half.
The problem is that the "Snake" walks a courve, but not to the point, it walks from past.
The "snake" is a list with a dim of 10.
It always deletes the last point and adds a new point in front of the list.


This
Code: [Select]
0→Xmin:1→ΔX
0→Ymin:1→ΔY
ClrDraw
FnOff :AxesOff:GridOff:Func:CoordOff:LabelOff:ExprOff:Full:Degree:a+bi
22→dim(∟SCHL1
2→B
1→∟SCHL1(1):1→∟SCHL1(2)
randInt(4,90)→∟SCHL1(21)
randInt(4,60)→∟SCHL1(22)

While ∟SCHL1(B-1)≠∟SCHL1(21) or ∟SCHL1(B)≠∟SCHL1(22)
    Pt-Change(∟SCHL1(21),∟SCHL1(22)
    For(A,2,20,2)
        Pt-On(round(∟SCHL1(A-1)),round(∟SCHL1(A)[b],0[/b]
    End

    tan-1((∟SCHL1(B-1)-∟SCHL1(B+1-20(B=20)))/(∟SCHL1(B)-∟SCHL1(B+2-20(B=20))))→C
    tan-1((∟SCHL1(21)-∟SCHL1(B-1))/(∟SCHL1(22)-∟SCHL1(B)))→D

    If abs(D-C)<20
    Then
        (C+D)/2→E
    Else
        (C+40((D-C)>0)-20)→E
    End

    If (√((∟SCHL1(21)-∟SCHL1(B-1))[b]^2[/b]+(∟SCHL1(22)-∟SCHL1(B))2))<5        //It's [b]^2[/b] and not just [b]2[/b]
    Then
        randInt(4,90)→∟SCHL1(21)
        randInt(4,60)→∟SCHL1(22)
    End

    Pt-Off(∟SCHL1(B-3+20(B=2)),∟SCHL1(B-2+20(B=2)))
    ∟SCHL1(B-1)+cos(E)→∟SCHL1(B-3+20(B=2))
    ∟SCHL1(B)+sin((E)→∟SCHL1(B-2+20(B=2))
    B-2→B
    If B=0:20→B
    Text(1,85,round(C,0
    Text(7,85,round(D,0
    Text(13,85,round(E,0
End






This is the code of my program:
Code: [Select]
:randInt(0,94)→X
:randInt(0,62)→Y
:randInt(0,94)→V
:randInt(0,62)→W
:randInt(0,94)→A
:randInt(0,62)→B
:7→V
:31→W
:32→T
:31→U
:11→J
:2→n
:While 1
:Pt-Off(Z,K
:Pt-On(V,W
:Pt-Off(R,S
:Pt-On(X,Y
:Pt-Off(C,D
:Pt-On(A,B
:Line(Z,K,R,S,0
:Line(V,W,X,Y
:√((X-V)²+(Y-W)²)→θ
:√((A-X)²+(B-Y)²)→N
:V→Z
:W→K
:X→R
:Y→S
:A→C
:B→D
:
:
:If N≤5
:Then
:randInt(0,94)→A
:randInt(0,62)→B
:End
:
:
:If J<9
:Then
:If V>X:V+.5abs(V-X)/θ→V
:If V<X:V-.5abs(V-X)/θ→V
:If W>Y:W+.5abs(W-Y)/θ→W
:If W<Y:W-.5abs(W-Y)/θ→W
:End
:
:
:If J>10
:Then
:If V>X:V-.5abs(V-X)/θ→V
:If V<X:V+.5abs(V-X)/θ→V
:If W>Y:W-.5abs(W-Y)/θ→W
:If W<Y:W+.5abs(W-Y)/θ→W
:
:End
:
:If N>5
:Then
:
:If X>A:X-.5abs(X-A)/N→X
:If X<A:X+.5abs(X-A)/N→X
:If Y>B:Y-.5abs(Y-B)/N→Y
:If Y<B:Y+.5abs(Y-B)/N→Y
:
:End
:
:
:
:√((V-X)²+(W-Y)²)→J
:
:
:End
It always sets a point where the snake will walk to.
I just wanted a line with a lenth of ten which walks to the point.

p1 wanted the Line/snake not to spin, but to walk a courve.

754
News / Re: Bobby Carrot released
« on: June 23, 2011, 08:38:09 am »
Would it be possible to make the game for TI Nspire CX CAS, too?
(but in colour)



+1

755
TI Z80 / Re: Axe parser game
« on: June 23, 2011, 08:36:12 am »
sorry, programm
I forgot to draw a few lines:

Do you know the solution of this ones?

756
TI-BASIC / Where's the mistake?
« on: June 22, 2011, 09:11:22 am »
Hi everyone :) This is the brother of p2... Im called p1  ;)
This morning, my brother came to me and asked me for helping him at programming a BASIC program where a line of length 10 turns around till it points on a position on the screen marked with a single pixel. I then had the idea to not letting the "snake" turn around but walking a curve. My brother didnt want to program it, so I sat down and did it. This is the result... but it doest do what i want it to do: I want it to directly walk to the dot, but not like going on a linear path: it has to walk on a curve (like a car has to), till facing the aim, and then walking towards it. As soon as it gets in a defined near to the dot, this is teleported to another position on the screen. The snake turns a round till the point is in its direction and then walks to it again.

757
TI Z80 / Re: Axe parser game
« on: June 21, 2011, 02:08:23 pm »


finished them yesterday.
do you know the soluton of the levels?

I hope they are good enough.

still working on more maps.





p2

758
TI Z80 / Re: Axe parser game
« on: June 21, 2011, 02:01:55 pm »
@programmer:
It's no good idea to change the functions of the left-and right Key.
But what's about reflecting the screen, that everything will be on the other side of the map.
(of cause it should be possible to deactivate this function.

759
Axe / Mistake in Tutoreal?
« on: June 21, 2011, 12:57:36 pm »
http://www.omnimaga.org/index.php?action=articles;sa=view;article=55
That's the Tutoreal for Greyscale


Code: [Select]
.GRS
[FFFFFFFFFFFFFFFF]->Pic1
5->Y
40->X
Repeat getKey(15)
[size=12pt][font=Verdana][b]Pt-On(X,Y,Pic1)r[/b][/font][/size]
Line(0,63,95,63
If Y<55
Y+1->Y
End
DispGraphr
ClrDrawr
End
That's what it should do:


But I thought Pkt-on( isn't possible in Axe and that it must be Pxl-On(   ???
What's correct, now?


And what's the r in  Pt-On(X,Y,Pic1)r ??
Is it a special command, and if it is, where can I find it?



760
Now I can play it, too!
It's really super.

761
TI Z80 / Re: Axe parser game
« on: June 21, 2011, 10:59:55 am »
Yoe, you're right.
I've noticed that it was just possible at my TI because I've actiwated Deutsch, xLib, ... at the same time.
That's why someting is a bit strange on my TI.

762
Axe / Re: Commands for Axe
« on: June 21, 2011, 07:21:27 am »
I mean thet you make a menu where you can choose pictures, and that the HERO/p2/FPA/... at the bottom is in the picture.
So that it'll be no static text.

763
Miscellaneous / Re: Seeing into the future?
« on: June 21, 2011, 06:14:35 am »
It's polnish!
 ;D  ;D  ;D

First hint:
Quote from: comment on the site
yeah and just because most of posts and demotiwators are in english.
Seriously stop with the polish. It demotivates me to visit the site and discuss.
Well... if demotivation is not the purpose of the site called demotywatory..
Anyways, congrats.
-Vegeta what is your demotivation level?
-Not under 9000 anymore...
agent 14.06.2011 16:31

second:
Bing Translator with some of the sentence.

764
TI Z80 / Re: Axe parser game
« on: June 21, 2011, 03:51:14 am »
For a screenie you'll have to ask Hayleia.
Hayleia uses Wabbitemu for it.

Why don't you make a special versions for Mirage and for Doors?
Then you can write the mirage-tag into your program.
::"Wormsblock v1.2 at the beginning of the program.
In Mirage is this text will be shown the bottom if you chose WORMSBLOC.
Now, there's shown nothing.
Spoiler For Spoiler:
There where is written "My BASIC program"

But I don't know if the program will run on Doors if you add the mirage-tag to it.
That's why you'll maybe need a special version for DoorsCS.


765
Axe / Re: Commands for Axe
« on: June 21, 2011, 03:08:06 am »
Can you try ti integrate the HERO into Pic1
I mean that you needn't any text(?,?,"HERO

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