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Messages - p2

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781
TI Z80 / Re: Axe parser game
« on: June 19, 2011, 06:56:49 am »
Ok. Good idea.  ;)
But I forgot to say:
with MATH the game will be paused. but it will be better if there'll be  PAUSE - PRESS [MATH] TO CONTINUE
Else it seems like the TI is off.

And what's about a savegame?
Would a savegame be possible?
It would be very useful.

782
TI Z80 / Re: Is that possible?
« on: June 19, 2011, 06:48:11 am »
Or the ropes will get numbers and you have to press the key with the correct number.  :)
But It'll be annoying if there are numbers all over the screen.  :P

783
TI Z80 / Re: Axe parser game
« on: June 19, 2011, 06:44:45 am »
May you make the worm animated? (while walking)
Quote from: Hayleia
This is a good idea but I don't think it will be seen on the calc's screen (see the gif)
But it may be possible if programmer slows down the speed of the worm.
(Whitch would be a good idea because sometimes it's hard to move a box exactly to the right place)

@Programmer:   I'll try it.
                Maybe I'll find a few maps  ;)


784
TI Z80 / Re: Is that possible?
« on: June 19, 2011, 06:28:20 am »
I just wanted to know if it's possible, because Axe has some problems with decimals and negative numbers.
I wasn't sure because some rops are stretchable and they surely wont be easy to program. Esecially as an APP with Axe.

This topic was just theoreticaly.

785
TI Z80 / Re: Axe parser game
« on: June 18, 2011, 02:45:44 pm »
You're welcome.
send me a PM (personal message) if you need any help.
 ;)

786
TI Z80 / Re: Axe parser game
« on: June 18, 2011, 02:40:17 pm »
ooh  :'(

I hope you'll make more in version 2.0
Else I'll have it in 1 or 2 hours. :P

But your game is really great.  ;)

There's only one Bug:
If you yomp into the circle, he blocks will disappear.
But only if you're yumping up to it.
If you jump from left or rihgt into it, it won't do anything.

787
TI Z80 / Re: Axe parser game
« on: June 18, 2011, 02:26:10 pm »
I've been testing it.
Now I'm lv 16 or 17.#
How many levels are in the game?

788
TI Z80 / Re: Axe parser game
« on: June 18, 2011, 12:28:10 pm »
What do you think when it'll be ready?
Tomorrow?
in 2 days?
3 days?



And don't forget the HELP.
(where to jump / pause / restart level / save current stat / ...)  ;)
And don't forget, too, that the level should restart when a block falls on the worm
For example in lv1. If I walk into the little circle, the blocks will disappear and the block will fall down. If I walk left while the block is falling down, the block will land on the worm (Ouch!)

789
TI Z80 / Is that possible?
« on: June 18, 2011, 12:07:44 pm »
My game idea was Cut the Rope for TI (as an APP).

Spoiler For Picture:
wouldn't it be possible to program Cut the Rope as an APP for the TI?
I'm thinking of using up, down, left and right to point and 2nd to cut a rope. But Omnom should be animated. (Omnom is the green, hungry animal in the game)

But my question is, wherthe it would be possible to do that.
I'm not sure because in Cut the rope every physicalic things must be perfectly programmed and it must be possible to cut many ropes at the same time.

But would it be theoretically possible to make that with Axe??
I'm not sure.



790
TI Z80 / Re: Axe parser game
« on: June 18, 2011, 11:01:14 am »
New idea:
You can make that the worm sleeps if no key was pressed for one minute.
(Laying down and Z Z Z Z Z Z Z ...)










791
TI Z80 / Re: Axe parser game
« on: June 18, 2011, 10:43:57 am »
You can make it like this:


And you can hake that the worm closes his eyes while falling.

792
Grammer / Re: Grammer
« on: June 18, 2011, 10:16:16 am »
I like your first GIF.
I know it wont be hard to program something like that, but it looks really cool!  ;)

793
Grammer / Re: Grammer
« on: June 18, 2011, 10:08:31 am »
NICE!
+1

794
TI Z80 / Re: Axe parser game
« on: June 18, 2011, 09:48:14 am »
9 Posts and a total post rating of +5
Wow!
that's cool!
How did you made this?

Your game looks super.
I'll test it.


May you make the worm animated? (while walking)

795
TI-Nspire / Re: [Lua] Bobby Carrot
« on: June 18, 2011, 09:29:13 am »
Hope you'll make it.

little hint:
try to make a better change betwen the Plants and the grey place (on the screenshot)

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