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Messages - parserp

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1081
Axe / Re: Axe code of jumping help!?
« on: November 07, 2011, 04:33:02 pm »
lol I've never done jumping with one variable and so simple code before...
I taught myself something! ;D

1082
Introduce Yourself! / Re: Hi everyone
« on: November 07, 2011, 04:17:54 pm »
indeed good luck, Axe is a beast to learn...
JK you'll be fine ;D

1083
Axe / Re: Axe code of jumping help!?
« on: November 07, 2011, 04:11:52 pm »
helped ;D
(well, I hope :P)

1084
Axe / Re: Axe code of jumping help!?
« on: November 07, 2011, 03:54:23 pm »
hmm... this doesn't look like it's in the right section, but I'll see what i can do...
Got it!
Code: [Select]
:.Jump
:[guysprite]->Pic1
:0->J //our jump variable
:1->X //players x coord
:55->Y //players y coord
:Repeat getKey(15) //main loop
:ClrDraw
:Line(0,63,95,63) //line on bottom
:Pt-On(X,Y,Pic1) // draw the guy
:DispGraph
:If getKey(4) and (pxl-Test(X,Y+8)) //see if pressed up and standing on ground
:10->J //change the 10 to set how high he jumps
:End
:If (J>0) //if player is currently jumping
:Y-1->Y //move him up- aka: jump
:J-1->J //decrament J
:End
:If (pxl-Test(X,Y+8)=0) and (J=0) //see if not jumping and not anything beneath it
:Y+1->Y //this is our gravity- move him down
:End
:Pause 100 //slows down our loop so we can see what's happening
:End
Of course, you'll need to add player movement and stuff, but this should work :)
EDIT #3: it works, just tried it ;D

1085
TI Z80 / Re: Swords
« on: November 07, 2011, 03:47:59 pm »
the collisions are for level 1 (with spikes) but picture is of level 3.
anyway, I'll re-email it to you. :)

1086
Introduce Yourself! / Re: Hi everyone
« on: November 07, 2011, 03:45:26 pm »
How do you make peanuts again?

And welcome to omnimaga!
like this:
Code: [Select]
!peanuts

Anyway, welcome to the forums!!!! here's some special peanuts...
!peanuts

1087
TI Z80 / Re: Swords
« on: November 05, 2011, 07:16:57 pm »
WTF that is level 3 how did that get on there?!?!?! O.O
something is wrong here... level 1 is the one I first emailed you with.

1088
TI Z80 / Re: Swords
« on: November 05, 2011, 07:12:39 pm »
I never put any non moving enemies... ???

1089
TI Z80 / Re: Swords
« on: November 05, 2011, 07:10:36 pm »
? there are no enemies in the first level,  but yeah, there are some glitchy things with the attack mode with enemies... :(

1090
TI Z80 / Re: Swords
« on: November 05, 2011, 05:50:48 pm »
@dualbldr and annoyingcalc I will in just a second... ;)
EDIT: sent :D

1091
TI Z80 / Re: GrayDraw (Grammer)
« on: November 05, 2011, 02:12:56 pm »
hmmm, I didn't know that... :P

1092
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: November 05, 2011, 01:41:20 pm »
2481: You actually do manage it :P

1093
Miscellaneous / Re: Thank goodness we have E bay!
« on: November 05, 2011, 01:33:18 pm »
I think his mom took it from him :P

1094
TI Z80 / Re: Swords
« on: November 05, 2011, 01:29:46 pm »
Wow that actually looks pretty nice. How are you doing the enemies: standard array-looping?
ummm, I'm not sure what that means, I just do it adds A to the x position and every time it hits the end coordinate A is multiplied by -1
EDIT: do you guys like the "You are the weapon" thing?

1095
News / Re: Database reaches 200000 posts
« on: November 05, 2011, 12:36:14 am »
oh yeah stupid me... 200K

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