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Axe / Re: Axe code of jumping help!?
« on: November 07, 2011, 04:33:02 pm »
lol I've never done jumping with one variable and so simple code before...
I taught myself something!
I taught myself something!

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1081
Axe / Re: Axe code of jumping help!?« on: November 07, 2011, 04:33:02 pm »
lol I've never done jumping with one variable and so simple code before...
I taught myself something! ![]() 1082
Introduce Yourself! / Re: Hi everyone« on: November 07, 2011, 04:17:54 pm »
indeed good luck, Axe is a beast to learn...
JK you'll be fine ![]() 1083
Axe / Re: Axe code of jumping help!?« on: November 07, 2011, 04:11:52 pm »
helped
![]() (well, I hope ![]() 1084
Axe / Re: Axe code of jumping help!?« on: November 07, 2011, 03:54:23 pm »
hmm... this doesn't look like it's in the right section, but I'll see what i can do...
Got it! Code: [Select] :.Jump Of course, you'll need to add player movement and stuff, but this should work ![]() EDIT #3: it works, just tried it ![]() 1085
TI Z80 / Re: Swords« on: November 07, 2011, 03:47:59 pm »
the collisions are for level 1 (with spikes) but picture is of level 3.
anyway, I'll re-email it to you. ![]() 1086
Introduce Yourself! / Re: Hi everyone« on: November 07, 2011, 03:45:26 pm »How do you make peanuts again?like this: Code: [Select] !peanuts Anyway, welcome to the forums!!!! here's some special peanuts... ![]() 1087
TI Z80 / Re: Swords« on: November 05, 2011, 07:16:57 pm »
WTF that is level 3 how did that get on there?!?!?!
![]() something is wrong here... level 1 is the one I first emailed you with. 1088
TI Z80 / Re: Swords« on: November 05, 2011, 07:12:39 pm »
I never put any non moving enemies...
![]() 1089
TI Z80 / Re: Swords« on: November 05, 2011, 07:10:36 pm »
? there are no enemies in the first level, but yeah, there are some glitchy things with the attack mode with enemies...
![]() 1090
TI Z80 / Re: Swords« on: November 05, 2011, 05:50:48 pm »
@dualbldr and annoyingcalc I will in just a second...
![]() EDIT: sent ![]() 1091
TI Z80 / Re: GrayDraw (Grammer)« on: November 05, 2011, 02:12:56 pm »
hmmm, I didn't know that...
![]() 1092
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: November 05, 2011, 01:41:20 pm »
2481: You actually do manage it
![]() 1093
Miscellaneous / Re: Thank goodness we have E bay!« on: November 05, 2011, 01:33:18 pm »
I think his mom took it from him
![]() 1094
TI Z80 / Re: Swords« on: November 05, 2011, 01:29:46 pm »Wow that actually looks pretty nice. How are you doing the enemies: standard array-looping?ummm, I'm not sure what that means, I just do it adds A to the x position and every time it hits the end coordinate A is multiplied by -1 EDIT: do you guys like the "You are the weapon" thing? 1095
News / Re: Database reaches 200000 posts« on: November 05, 2011, 12:36:14 am »
oh yeah stupid me... 200K
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