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Messages - parserp

Pages: 1 ... 78 79 [80] 81 82 ... 113
1186
Introduce Yourself! / Re: hi!
« on: October 30, 2011, 05:14:50 pm »
I love chocolate  :-*

1187
Introduce Yourself! / Re: hi!
« on: October 30, 2011, 04:40:12 pm »
O.O three years!
I've been programming for ~6 months...
I'm a newbie.

1188
Axe / Re: Mario?
« on: October 30, 2011, 04:30:35 pm »
this is the only axe one that I know of: http://www.ticalc.org/archives/files/fileinfo/434/43449.html
although not traditional mario.
(written it axe parser) :)

1189
Axe / Re: Mario?
« on: October 30, 2011, 04:26:37 pm »
lol same link :P

1190
Introduce Yourself! / Re: hi!
« on: October 30, 2011, 04:18:23 pm »
Welcome!!!
!peanuts

1191
Axe / Re: Mario?
« on: October 30, 2011, 04:17:05 pm »
I though the Sam Heald one was asm?

1192
TI Z80 / Re: Spacky 2 - Beta Release
« on: October 29, 2011, 10:13:38 pm »
Is it possible to get past floor 3 room 5?

1193
TI Z80 / Re: Fantastic Sam is Fantastic
« on: October 29, 2011, 10:12:40 pm »
lol I just found out a cheat >:D

1194
Other / Re: Dennis Ritchie, creator of C and developer of UNIX dead
« on: October 29, 2011, 09:58:51 pm »
Dang, lots of visionary people are dying it seems :'(

1195
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 29, 2011, 09:56:47 pm »
2334:you're a member of omni :P

1196
Axe / Re: Collisions...again
« on: October 29, 2011, 09:53:16 pm »
oh wait, never mind, I've got the collisions with non moving objects... duh I am stupid :P
ok, so if I have an enemy at coods. ({L1+1},50) and the player is at (X,Y), for some reason it doesn't work if I do:
Code: [Select]
:{L1+1}->R
:If ((R-1)<(X)<(R+9)) and (42<Y<58)
:.do collision stuff
:End
but it does the collision stuff even if there's not a collision. :(

1197
Axe / Re: Collisions...again
« on: October 29, 2011, 07:26:59 pm »
Yes: it is for my game: http://ourl.ca/13637
I think that should do it...

1198
Axe / Collisions...again
« on: October 29, 2011, 02:03:37 pm »
So, for my game swords, I am having trouble with collisions with things like speed up/downs, keys, and other non-moving objects.  D:
Should I use a X,Y coordinate to do this, or some other method? And how would I go about doing that?
And what collision checks should I use for moving objects? (enemies). any help would be great.  ;D

1199
Axe / Re: Axe Q&A
« on: October 29, 2011, 01:25:04 pm »
dispgraph always seems to sneak out of the source... I'll catch it someday... XP

1200
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 29, 2011, 01:20:12 pm »
lol there was. fixed XD
2330: you messed up on the numbers

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