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Messages - parserp

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1201
TI Z80 / Re: Swords
« on: October 29, 2011, 12:52:44 pm »
Another good Idea...
So all you people: for the things like speed up/speed downs (just added) and other non-moving objects should I use a method such as actual X,Y coordinates for collisions, or something else? and for moving objects? (enemies) ???

1202
Axe / Re: Axe Q&A
« on: October 29, 2011, 12:11:48 am »
I got started on appvars with this: http://www.omnimaga.org/index.php?action=articles;sa=view;article=58
...and this: http://ourl.ca/12627
(check out the source code for it. :)

1203
Humour and Jokes / Re: If u want to earn post ratings...
« on: October 29, 2011, 12:06:27 am »
Quote
If u want to earn post ratings...
...then post legitimate content.
It's a surprisingly effective method :P
lol it seems to work out very well that way :P

1204
Miscellaneous / Re: So what is everyone up to?
« on: October 29, 2011, 12:02:00 am »
Whoo the term just ended and I barely passed with a 4.0. hooray for me!
(although choir was a HUGE pain in the a**) :P

1205
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 28, 2011, 11:57:12 pm »
2325: You understood the name parserpadwan the first time you heard the name
2328: you knew what it meant before it was even written (or typed). :P

EDIT:
2329: Ruler changed his avatar while you were posting on this topic. :P

1206
Axe / Re: Trying to get this to work
« on: October 28, 2011, 11:52:37 pm »
You could always store it to L3 (back buffer) and then do recall pic.

1207
Axe / Re: Trying to get this to work
« on: October 28, 2011, 08:46:46 pm »
oh yeah duh :P I am stupid.
doing the pic recall erases it. (the buffer)
do it at the beginning and do storepic, or whatever ;)

1208
Axe / Re: Trying to get this to work
« on: October 28, 2011, 08:41:08 pm »
of course you don't have to use an appvar.
arrow sprite: Pt-On(X,Y,Pic1)
is that what you need?

EDIT: try doing Fix 5 at the beginning of the program. It might help.

1209
Axe / Re: Trying to get this to work
« on: October 28, 2011, 08:37:48 pm »
pic into appvar:
(quote from yeongJIN_COOL :))
To Store Pic in appvar:
(just create a temp program to do this)

GetCalc("appvBLAH",768)→A  //appvBLAH created and stored into pointer A
[Pic1]→B //Pic1 in OS Stored into pointer B
Copy(B,A,768) //Copies Pic1 into appvBLAH

put an arrow on the screen? can you elaborate on that? (now I sound like eliza lol ;))

1210
Axe / Re: Trying to get this to work
« on: October 28, 2011, 08:32:41 pm »
don't get it?

1211
Axe / Re: Trying to get this to work
« on: October 28, 2011, 08:30:13 pm »
ooh that is WAY more optimized

1212
Axe / Re: Trying to get this to work
« on: October 28, 2011, 08:28:22 pm »
lol you posted right after I edited

1213
Axe / Re: Trying to get this to work
« on: October 28, 2011, 08:18:24 pm »
one sec...
I gotta get code...

ok got it...
just make a simple drawing program in which you draw the pic desired... (I can help with that too :)) and then do this:
Code: [Select]
:If getKey(42) //press store
:ClrHome //duh
:Disp "Saving...",i //imaginary i
:GetCalc("appvPIC",768)->A //appvar PIC created (768 bytes, for a picture) and stored in pointer A
:Copy(L6,A,768) //copies L6 (buffer) into appvar (pointer A)
:Archive "appvPIC" //this is optional, won't delete in ram clears
:End
and to recall it...
Code: [Select]
:ClrDraw
:GetCalc("appvPIC",Y0) //recalls pic from archive and stored in Y0
:For(r1,0,767) //loops through all bytes in pic
:{Y0+r1}->{L6+r1} //copies byte into L6 (buffer)
:End
:DispGraph
Optimized way:
Code: [Select]
:ClrDraw
:GetCalc("appvPIC",Y0) //recalls pic from archive and stored in Y0
:Copy(Y0,L6,768) //copies it into L6 (buffer)
:DispGraph

1214
Axe / Re: Trying to get this to work
« on: October 28, 2011, 08:17:16 pm »
hmmm...
my expirience with pics is: DON'T!
I always use appvars, easier to store, recall, and doesn't take up precious pic space.
whenever I use a OS pic, it puts the pixels wherever it wants.

1215
Axe / Re: Trying to get this to work
« on: October 28, 2011, 08:13:37 pm »
no as in Pic0 and Pic9.

EDIt: does it compile?

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