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Messages - parserp

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136
Axe / Re: Data() and appvars
« on: July 21, 2012, 05:09:49 pm »
The same size. It still has 64 bytes of data in it, but the extra 15 are for the VAT entry and the name. :)

137
Axe / Re: The Game
« on: July 21, 2012, 04:54:10 pm »
It compiles/runs just fine for me... What version of Axe are you using/what shell are you running it from?

138
Axe / Re: Data() and appvars
« on: July 21, 2012, 04:34:25 pm »
hm, could you post your code? You may have done something wrong with the other part of the program.

139
Axe / Re: Data() and appvars
« on: July 21, 2012, 04:33:10 pm »
Was this while compiling or while running?

140
Axe / Re: Data() and appvars
« on: July 21, 2012, 04:04:32 pm »
All whole numbers, yes. (You can't store something like 2.5 into 1 byte)

141
Axe / Re: Data() and appvars
« on: July 21, 2012, 04:00:38 pm »
When you do GetCalc("appvAPPVAR",50), you are creating an appvar with 50 bytes, not bits. You can use the formula (2^#OfBits)-1 to see the range of numbers that a certain amount of bits can hold. Since a byte is 8 bits, it can hold 2^8 -1 = 255 numbers. :) The reason we have the -1 is because we start counting at zero, not 1, so the appvar can hold 256 different numbers, but one of those numbers is 0, so we have the range 0-255. Does that make sense?

142
Axe / Re: Data() and appvars
« on: July 21, 2012, 03:51:13 pm »
Well, when you create an appvar, you want to direct a pointer to it, like GetCalc("appvAPPVAR",64)→A. That will make it so that pointer A points to the appvar. Then you'd want to copy all the data from your GDB into the appvar. Copy(GDB1,A,64). That will copy 64 bytes from GDB1 into A. (A points to the appvar, so really you are copying it into the appvar) Also hi and welcome here. :)


EDIT: :ninja:

143
Math and Science / Re: Red and Blue hats
« on: July 21, 2012, 03:44:12 pm »
But are they asking from the front person to the back person? If so, thep's answer wouldn't work. :-\

EDIT: didn't read the whole post :P Looks like thep's answer saves all but .5 of the first person. (He has a 50% chance of guessing what hat he has on) :P

144
Humour and Jokes / Re: This is not Spam.
« on: July 20, 2012, 01:47:01 pm »
But then again, didn't you have 2 major counting threads? :P

145
TI Z80 / Re: Swords 2
« on: July 20, 2012, 01:43:26 pm »
Bump.
Uploaded and featured on ticalc.org!! :D

146
TI-Nspire / Re: GBA emulator?
« on: July 20, 2012, 12:27:47 am »
Also annoyingcalc or calc84maniac do you think you could post a screenshot of how the emulator looks like so far?

There is this one on TI Planet, from those news here http://tiplanet.org/forum/viewtopic.php?p=126825#p126825


Dude, that is totally epic. Great work so far! :D

147
TI-Nspire / Re: On-calc Nspire emulators
« on: July 19, 2012, 01:33:04 pm »
SNES would be very awesome!  :D Then I could finally have the time to play its great RPGs: Final Fantasy, Secrets of Mana, Chrono Trigger
* parserp imagines super mario world in math class... :D

148
Humour and Jokes / Re: Why people like minecraft.
« on: July 18, 2012, 07:58:06 pm »
I've never played minecraft because of the TI-84+ SE factor.

149
Miscellaneous / Re: Computer geek test
« on: July 18, 2012, 02:16:21 pm »
<a href="http://www.nerdtests.com/ft_cg.php?im">
<img src="http://www.nerdtests.com/images/ft/cg.php?val=2732" alt="My computer geek score is greater than 71% of all people in the world! How do you compare? Click here to find out!"> </a>
I guess there is still some hope that I may be normal...

150
Graviter / Re: Graviter
« on: July 18, 2012, 01:58:37 pm »
Actually even as a demo this game is cooler than many other finished games I have played. :D
Although it's hard NOT to cheat, especially when he included the feature and told us about it in the readme x.x

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