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Messages - parserp
16
« on: December 06, 2014, 01:11:39 pm »
Wow. I actually really don't mind the fact that I just got rickrolled that was awesome! Also the random rotating of rick at 2:15 was funny
17
« on: December 06, 2014, 12:36:18 pm »
I'm confused, are you referring to this?That would be pretty hard to program, seeing as how we don't really have many records on what the game is even about.
18
« on: December 04, 2014, 05:03:57 pm »
7040: You just gave Sorunome a plan for this thread
19
« on: December 04, 2014, 03:46:20 pm »
7038: You fear a mod will lock this topic at 9000 signs.
20
« on: December 04, 2014, 01:06:26 pm »
21
« on: December 04, 2014, 10:50:35 am »
7034: You visit this site just to make a post in this thread.
7035: The Bridge has returned
22
« on: December 03, 2014, 11:25:47 pm »
Yeah, same here runner. I never learned to properly type either. I usually get about 80 WPM.
Funny thing is I always use my right index finger to hit the space bar. I never use my thumbs. Evar.
*Runer Also you guys can non-touch type faster than I can touch type
23
« on: November 26, 2014, 09:47:55 pm »
On a side note, regarding older memes, http://goo.gl/QMET has been disabled
Dang, that has been my goto link for years now. We must find another!
24
« on: November 25, 2014, 08:18:34 pm »
I like this. You'd have to literally be brain dead not to understand these instructions. But in order for it to be of any use, I'd say it should be incorporated into something that all new users automatically see.
One thing though, maybe indent the pictures or put them in quotes or something, it's hard for me to tell the difference between the regular instructions and images of your profile o.o
25
« on: November 25, 2014, 07:41:31 pm »
TI84+ Pro: -Really easy to write software for -Never runs out of batteries -Great for highschool math
lol. I can confirm, it is not uncommon to go 10 years without changing the batteries.
26
« on: November 25, 2014, 07:28:22 pm »
Your rating and karma don't really affect you at all, it's just an outward expression of how much you have contributed to the forums, and the quality of your posts. Other users change your karma by clicking the little thumbs up or down underneath your rating on each post. (Not visible to you, but you can see it on others' posts, like this one) And as far as asking all these questions go, if you happen to have any more could you please post about in one of the (3?) topics you have already created, no need to create a new topic for a simple question.
27
« on: November 18, 2014, 10:07:00 pm »
Just a question but why are you using Y0 and what is it?
As far as I know it's the only way in Axe to read data from the archive, if you wanted to unarchive the appvar first, you could store it to some pointer and access it from that. But otherwise if the data is only accessible from the archive with the Y tokens. (Y0-Y9) [somebody correct if this is wrong]
28
« on: November 18, 2014, 06:25:14 pm »
Will it get stored back into the appvar after you close the program?
If you are storing it to a pointer, yes. So basically if you want to create a new appvar if one does not exist, and archive it at the end of the program, it would go something like this: 1->{L1}:1->{L1+1} //some initialization, if appvar doesn't exist these will not change If GetCalc("appvDATA",Y0) //checks to see if appvar exists and is in archive {Y0}->{L1} //store data from the appvar into some free RAM {Y0+1}->{Y0+1} End
...Program that manipulates data in {L1} and {L1+1}...
Unarchive "appvDATA" //unarchives it, if it doesn't exist (still) it does nothing GetCalc("appvDATA",2)->S //overwrites the previous appvar that may or may not have existed {L1}->{S} //store data into appvar {L1+1}->{S+1} Archive "appvDATA" //archives it Return //ends the program
If you run this code every time the program runs, it will store the initial values (1 and 1) to the data you need if the appvar did not previously exist (running for the first time) and gets the data from the appvar if returning to a saved game. And at the end it stores the values back into the appvar and archives it.
29
« on: November 17, 2014, 04:36:30 pm »
30
« on: November 17, 2014, 12:23:26 pm »
Some of you might remember Axio Man!, a game I worked on >2 years ago before disappearing pretty much entirely. I have recently revisited it, but for fear of not completing it (again) I decided to not post about it until now. I am proud to say that it is now 100% completed. I kept *most* of the game ideas from the previous version, but I ended up rewriting all of the code so it sucks less. I'll upload it to ticalc.org, but until then here's a download and some screenies. EDIT: uploaded and featured on ticalc.org!Now, most people are wondering, is this 6MHz or 15MHz? The answer is both, I programmed it mainly to run smoothly on 15MHz calculators, but it will run [laggy] on 6MHz. Sorry to all you 83+ users.
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