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Messages - parserp
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« on: June 01, 2012, 09:41:18 pm »
In other (not) news, the label menu is really useful. Like really useful. WAY too useful. Props, penguin.
2nd, 3rd, and 4thed. EDIT: That and the availability to edit programs from the archive and compile from the program.
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« on: June 01, 2012, 09:39:06 pm »
O wait, are we supposed to send the final version to you by email?
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« on: June 01, 2012, 09:37:08 pm »
* parserp lost
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« on: June 01, 2012, 09:35:24 pm »
Did you just change your name to be able to use Sorunome's bots ?
No. I've been considering it for a while. (on IRC for a few months I've been going by parserp) but more important, why did you change it!?
Well, It's shorter for one thing, and I liked it more. [random]Plus, whenever I would get on omnomIRC and typed something I would make the space on the left way bigger [/random]
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« on: May 31, 2012, 11:43:53 pm »
Hi. I shortened my name to just "parserp". (Well, actually, DT did ) That's all. Just thought you all should be forewarned.
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« on: May 31, 2012, 09:57:03 pm »
You still use IE6?
It's the same in firefox
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« on: May 31, 2012, 07:39:33 pm »
HE QUIK BROWN FO JUPS OER HE LA DOG EDIT: exactly the same as runer... although I have a thinkpad laptop
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« on: May 31, 2012, 05:15:33 pm »
Welcome! Do you program Basic/Axe/asm? And of course, your complimentary peanuts:
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« on: May 31, 2012, 03:36:02 pm »
GetCalc("appvNAME",[size of data you need])->A //appvar NAME is created with the amount of data you need and stored to pointer A. Copy([your data],A,[size of your data]) //Copy's the size of your data from your data into pointer A (appvar NAME) EDIT:
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« on: May 31, 2012, 03:08:49 pm »
There is no "Menu" command in axe, so you will have to make a custom menu for your game. EDIT: is this in axe or asm? Either way it is in the wrong section
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« on: May 31, 2012, 03:04:16 pm »
Why would you want to use the OS's lists? It is much easier to use free ram areas and appvars.
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« on: May 30, 2012, 03:24:52 pm »
[img]url_of_image[/img] like: (You'll need to quote me to see what is happening)
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« on: May 30, 2012, 02:40:57 pm »
yup, that works. :"123456"->Str1 :sub(str1,1,3)+"A"+sub(Str1,5,2) that code returns "123A56"
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« on: May 30, 2012, 02:11:25 pm »
I know that you can get a part of a string by doing sub([string],[starting number of char in string],[number of chars to get]) So sub("12345",3,3) would return "345". But as far as storing something into it, I'm not sure.
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« on: May 30, 2012, 01:04:08 pm »
Welcome! Could you describe a little more about your game? ...and possibly make a screenshot?
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