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TI Z80 / Re: Swords 2
« on: May 22, 2012, 07:53:34 pm »Of course, I will release source code as the contest comes to an end.
Look at below post vvvv
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 271
TI Z80 / Re: Swords 2« on: May 22, 2012, 07:53:34 pm »Of course, I will release source code as the contest comes to an end. Look at below post vvvv 272
TI Z80 / Re: The Impossible Game« on: May 22, 2012, 06:42:36 pm »
I have had this game for > 1 year and I still haven't beaten any of the levels.
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Other Calculators / Re: My new 84+SE!!!« on: May 22, 2012, 04:44:00 pm »
Is it possible to mess with stuff and get some of the OS RAM into the user RAM?
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TI Z80 / Re: Challenge me!« on: May 22, 2012, 04:29:54 pm »
This could be too hard, but the calculator may (correct me if I'm wrong) have enough power to have a rotational physics engine with 1-2 objects.... Maybe. But that would be very cool if you could make it
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Computer Programming / Re: Ti 84 ipod emulator« on: May 21, 2012, 04:35:02 pm »* parser padwan thinks of iPod emulator on TI-84+
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TI Z80 / Re: Swords 2« on: May 18, 2012, 06:09:01 pm »
Here you go.
Also included in the zip is a extremely hard level I made yesterday. (as in, like level 9001 ) 278
TI Z80 / Re: Swords 2« on: May 17, 2012, 05:33:18 pm »
OK, so, hopefully I'm not breaking any contest rules by uploading this here, but, I need you guys to test this out and tell me what I can improve on. (And please tell me if it doesn't work on your specific calculator, because that is a major problem. (especially you 83+ BE owners )) If there are no complaints, then this will [most likely] be the version that I upload to the contest. Also it shouldn't crash your calculator in any way, unless you do something extremely stupid like pull a battery. And yes, the level editor does work as well as saving/loading levels. If you need help using the level editor, please refer to this post. Other than that, have fun!!!! (Also it may not work in an emulator because it uses Fullrene)
Also the demo is in a post a few down vvvvvv 279
TI Z80 / Re: AxeLand (land your space ship)« on: May 16, 2012, 04:59:06 pm »
Hey! Nice physics! I love the fire that comes out when you use fuel.
Also I made you a screenie (As you can see I suck at this game ) 280
General Calculator Help / Re: Running Archived Programs - zStart« on: May 14, 2012, 07:37:24 pm »
I'm assuming you are using a TI-84+ (SE). [Edit: or I think it works on 83+ 's now iirc] To run archived programs, do this:
1) Press "2ND" 2) Press "0" 3) Scroll all the way down the the 'P' section 4) Find "prgm" and press enter 5) Type in the program name that you wish to run 6) Press Enter OR.... 1) Find desired program in program list 2) Press "Enter" BTW, Why doesn't the editor work in 2.55MP? Could you elaborate on that? (which editor isn't working, is the thing you are working on archived, etc.) 281
TI Z80 / Re: Swords 2« on: May 14, 2012, 07:32:16 pm »Also, this is an epic screenie parserThanks! Also as a very, VERY small side note, I finished this game with all the bells and whistles and stuff, now I'm working on figuring out why it's working on 84 's, but not working on 83+ 's. After that I will upload it (well, that is, if ti-concours rules let me (but probably not (also these parenthases are killing me (no really, they are)))) Also the total size [including internal levels] is 16.9K, which isn't too bad, but isn't too good either... 282
TI Z80 / Re: Fullrene« on: May 14, 2012, 07:26:56 pm »
hmm, that makes sence, but, what about how do you force quit?
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TI Z80 / Re: Fullrene« on: May 14, 2012, 07:22:26 pm »Just put Fcdf() or Fcdf()r very early in your program to use them. Preferably, don't force quit after you use it.What do you mean by that? EDIT: also, this works great for me , but not on people with 83+ s. (I am using Fcdf()) 285
TI Z80 / Re: Swords 2« on: May 11, 2012, 06:41:09 pm »You just made me look stupid cause I was stuck in like 4 or 5 X.Xlol Is it in TI-Basic?Nah, Axe Parser (otherwise physics would be epically slow ) |
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