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Messages - parserp

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316
Art / Re: Type this code into your calc and get a surprise!
« on: April 11, 2012, 03:10:25 am »
at first I thought it was going to be a rickroll x.x

317
You'll definitely place higher than me, tho x.x

318
TI Z80 / Re: Swords 2
« on: April 06, 2012, 04:44:54 pm »
O.O you have made more levels than I have! :D
Keep up the good work! :D

319
TI Z80 / Re: Swords 2
« on: April 05, 2012, 06:57:55 pm »
actually not too hard, I wrote it out on paper and debugged it before I even coded it on calc. XD
But then again, I did do it the LONG way... (they take up like 1.5K in executable D:)

320
TI Z80 / Re: Swords 2
« on: April 05, 2012, 06:48:43 pm »
Alright, I'll start off with the minor stuffs.

Changed the look of moving platforms/various other stuff. (sorry for bad quality)



Now for more major stuff.
Changed up game-play stuff-Got rid of that stupid chainsaw AI and in it's place put conveyor belts. (may or may not add animation to them)


That's about it.
The next release will be the final one, which will be within a month or two, depending on how busy I am with school/TI-Concours.

Spoiler For MOAR!:

321
Other / Re: Knex Ball Machine Dystopia
« on: April 05, 2012, 04:32:19 pm »
O.O already it is 10x more epic than I could ever do... :D
probably will be around 10,000,000x more epic when finished. :D

322
News / Re: Fast food and 3D graphing for PRIZM users!
« on: April 04, 2012, 07:50:44 pm »
what is the difference between the 2?

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TI Z80 / Re: Essence
« on: April 03, 2012, 11:22:59 pm »
O.o double parallax scrolling background! :D
great work as always!

324
Ah. Sorry for the confusion. :)
* parser padwan hopes the prizes are great... :D

325
Other / Re: Which should I get?
« on: March 29, 2012, 05:31:35 pm »
Yeah, If I were you I'd get a iDevice with a camera on it, they have pretty good resolution.
That is, unless you are planning on taking tons of pictures, then I'd shoot for the camera. :)

326
They're for you to test your AI with. Your program is only supposed to be a subroutine that takes your current coordinates in (I,J) and your opponent's in (L,M) and returns direction to move in in N.
oh. this means that they have nothing to do with me. Thanks :D

327
The Tron AI is actually easy to make and I've finished it 30 minutes after I read the email O.o
wait, what were all the emails with a bunch of tron attachments from noelthebeast? (did you guys get them too?)

328
TI Z80 / Re: Swords 2
« on: March 28, 2012, 07:25:31 pm »
Welllll, I've been focused mainly on TI-Concours for the past few weeks, but I do have the first ~10 levels designed.

329
TI Z80 / Re: [axe] 2D minecraft game
« on: March 23, 2012, 08:58:04 pm »
I like it! :D
Although, without smooth scrolling, it looks glitchy >.>

330
TI Z80 / Re: GeoCore - (Formerly YAZP)
« on: March 23, 2012, 08:55:05 pm »
It seems there are some small bugs with the flags-what you said and sometimes the system does not respond to the flags. D:

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