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Messages - parserp

Pages: 1 ... 21 22 [23] 24 25 ... 113
331
TI Z80 / Re: My Digital Clock
« on: March 23, 2012, 08:52:42 pm »
Hm, pretty nice.
Now try creating an analog clock. :D
(I once did so it's possible)
same here, but with basic if you store a pic and recall it, text gets erased, but not lines, but re-displaying it every frame looked crappy XD
Not bad if you only erase the lines <_<
O.O O.O
why did I not think of that? grr....
* parser padwan goes off to code

332
TI Z80 / Re: Snake (Zeda)
« on: March 23, 2012, 08:51:17 pm »
O.O I knew I should have spent more than 2 hours on my snake! :P

333
Miscellaneous / Re: What is your avatar?
« on: March 23, 2012, 04:49:42 pm »
No bridge? D:
but anyways looks nice.

334
TI-BASIC / Re: Jump Code Explanation
« on: March 23, 2012, 04:48:18 pm »
Basic? or Axe? do you want realistic gravity or no?

335
TI Z80 / Re: My Digital Clock
« on: March 23, 2012, 04:42:00 pm »
Hm, pretty nice.
Now try creating an analog clock. :D
(I once did so it's possible)
same here, but with basic if you store a pic and recall it, text gets erased, but not lines, but re-displaying it every frame looked crappy XD

336
Miscellaneous / Re: Buttsfredkin = LincolnB
« on: March 22, 2012, 11:25:29 pm »
Where is the downrate button when I need it? :P

we all know that the real reason that you didn't get the internship was because you changed your username. :P

(We can still call you butts on IRC, right?)

337
TI Z80 / TI-Concours Snake games
« on: March 22, 2012, 05:17:35 pm »
I figured that if you don't want to create a new topic for your TI-Concours snake game, but you want to post it, here's the place to do it. :D

Anyways, I'll start. :)

It starts out easy, and then gets AMAZINGLY hard later on in the game. If you can get a score of 20 or higher you are awesome. :)





Just to warn you, sometimes you die without reason. (No RAM clear or anything ;))
Also the game runs considerably slower when there are 20+ enemies.

338
Humour and Jokes / Re: The awkward moment when...
« on: March 21, 2012, 05:16:43 pm »
when you lose the game.

339
will the results for part 1 be posted as soon as the judges judge them, or will all the scores be shown at the end of the contest?

340
Humour and Jokes / Re: The awkward moment when...
« on: March 20, 2012, 11:51:08 pm »
When Darl points that out

341
TI Z80 / Re: GeoCore - (Formerly YAZP)
« on: March 20, 2012, 06:02:12 pm »
Sounds good. :D

and in case anyone is have trouble loading levels, be sure they are in RAM. (the appvar) :)

342
Portal X / Re: Portal Prelude
« on: March 20, 2012, 05:43:41 pm »
Is there any progress on this from when I last asked? Or no?
Please, don't ask for updates. When Builder is ready, he will post them.

1K POST YAY
Please, no spamming >.>

343
TI Z80 / Re: First Omni-minigame
« on: March 20, 2012, 05:35:52 pm »
Why did you use axe to make something so simple...? I'll check it out later.
well, you have to start out small... ;)

Anyways, screenie plz?

344
ASM / Re: Perfect Grayscale - Tutorial
« on: March 20, 2012, 05:30:40 pm »
How would I use interrupts to make greyscale more flickerless in Axe?

345
TI Z80 / Re: GeoCore - (Formerly YAZP)
« on: March 20, 2012, 05:21:00 pm »
Loooove it! Although when I'm in the air I can't toggle/erase land. :-\
Is it supposed to be that way?

also, I can't get past the level with the glitch, and you didn't include it in the screenie :P

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