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Messages - parserp

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361
Wait, is that part 2 of the contest?

362
And then make a Runer Axe OptimizationTM thread. :P

363
Now to start... >:D

Although I am confused with what it is wanting me to name my programs. is the source prgm[thete]SNAKE? and what is the executable to be named?

364
TI Z80 / Re: GeoCore - (Formerly YAZP)
« on: March 12, 2012, 06:49:35 pm »
YAY!!!!!!!!!

How? When? Who?

365
News / Re: Site Updates and New Managment
« on: March 12, 2012, 06:47:21 pm »
Congrats on the new managers! :D

I also like the change in the post rating system. :)

366
TI Z80 / Re: zStart - an app that runs on ram clears
« on: March 11, 2012, 06:00:46 pm »
But the question is, do you need the labels to be alphabetically sorted? Or will a list in order of appearance work fine?
Order of appearance is the best IMO.

367
TI Z80 / Re: zStart - an app that runs on ram clears
« on: March 11, 2012, 05:54:56 pm »
Same here. I use it all the time. :)

368
TI Z80 / Re: Switch
« on: March 09, 2012, 05:14:47 pm »
OK, I found it actually no problem if someone voted me down on that post, after all its a personal choice. But thanks for getting me back :)
na prob :)

369
TI Z80 / Re: Switch
« on: March 09, 2012, 05:10:01 pm »
wow aeTIos, haha you know this isn't exactly an original idea? No offense intended Darl, this is a really good implementation of an age-old idea.

Yes actually I know.
And wow, someone rated me down on that post, it wasn't intended offensive, more jokingly.
Also darl, that looks very good, better than I could do.
I got your back. ;)

370
I just registered :D

now to think of an idea...

371
TI-Nspire / Re: TI-Nspire Project
« on: March 08, 2012, 10:19:39 pm »
Pick me.
Credentials: Swords/Swords 2 (see my sig)

Jobs I could do: (I'm better at making games than utilities)

-Physics
-Collisions
-Tilemapping/scrolling
-Anything Hard Coded
-Level Editors :D
-Pretty much anything else I can do. ;)

EDIT: I'm also pretty good with math/equations. :)

oh, also, I can only code for 84+ Basic/Axe, as I do not have an Nspire.

372
Axe / Re: Pixel perfect collision testing
« on: March 08, 2012, 09:09:45 pm »
I'M not sure if TBO wants collisions like player movement, or collisions with the map, such as spikes, etc.

373
Axe / Re: Pixel perfect collision testing
« on: March 08, 2012, 09:05:28 pm »

374
TI Z80 / Re: The Slime
« on: March 08, 2012, 08:32:11 pm »
I like this game, but could you consider changing the controls?

375
Casio Calculators / C on PRIZM
« on: March 08, 2012, 07:52:37 pm »
Ok, for about a week now, I have tried to understand what I need to do in order to code C on the PRIZM.
I still don't know which files to download, and once I download them, I don't know how to set up the compiler and stuff.
Also, what sort of "#include" stuff do I need to make my program work?
Any explanation would give you a internet. :P

(I am also running Linux)

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