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Messages - parserp

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376
Axe / Re: Pixel perfect collision testing
« on: March 08, 2012, 06:59:56 pm »
You could always do it the HARD way like I did in swords. :P

Code: [Select]
If X>stuff and X<stuff and Y>stuff and Y<stuff

377
TI Z80 / Re: GeoCore - (Formerly YAZP)
« on: March 08, 2012, 06:03:17 pm »
D:

Spoiler For don't open if you get offended religiously easily:
pray pray pray!!!

378
I'd love to join, however I don't speak french so nothing makes sense to me D:

379
News / Re: Juju steps down as manager
« on: March 07, 2012, 08:14:16 pm »
I think he was mostly kidding. :P

although ztrumpet was made a manager 5 months, 11 days after his join date. :P


Depends BalancedFury, you've only been here about 6 months.

exactly 6 months. :D

380
TI Z80 / Re: 2-3 person project?
« on: March 07, 2012, 07:51:29 pm »
Well, from what has been done, it seems like we are doing it in axe. It would be great to pick back up this project if you were able to do the player movement engine :D

(note the 2 links above)

381
The Axe Parser Project / Re: Features Wishlist
« on: March 07, 2012, 07:43:02 pm »
I think that it should have an option to turn on/off the little loading bar at the bottom.
As nice as it is, it just takes a lot more time to compile. :-\

382
TI Z80 / Re: 2-3 person project?
« on: March 07, 2012, 05:01:29 pm »
*cough*

I think I'd call this a dead project. ;)

383
TI Z80 / Re: School Pi day game/effect ideas?
« on: March 07, 2012, 04:37:23 pm »
I'd say make a clock program and somehow work pi into there. :P

384
News / Re: Juju steps down as manager
« on: March 07, 2012, 04:31:22 pm »
Yet another one without enough time. :(

Good that you will still be active :D

385
Khavi / Re: Khavi: Java on the Prizm
« on: March 06, 2012, 08:27:39 pm »
D: sorry to hear. Hopefully you can get back to it soon. :)

386
Site Feedback and Questions / Re: Inconsistency with Posts per day.
« on: March 06, 2012, 07:52:27 pm »

387
Site Feedback and Questions / Re: Inconsistency with Posts per day.
« on: March 06, 2012, 07:50:24 pm »
:P
I was born 1/30 1998 I beat you to birth :P
I was born 7/7/1996. :P

388
Site Feedback and Questions / Re: Inconsistency with Posts per day.
« on: March 06, 2012, 07:47:02 pm »
Yea I joined 07 September, 2011, 20:29:48
I joined 07 September, 2011, 18:01:43.

I beat you. >:D

389
Art / Re: Mockups "please say this is going to be a game"
« on: March 06, 2012, 05:52:19 pm »
* parser padwan starts chanting Prizm, Prizm, Prizm... :D

390
Axe / Re: Axe Q&A
« on: March 06, 2012, 05:29:21 pm »
With the new method of absorbing appvars into executables, could you store a high score or data into the program without a appvar? Like, assuming that I have a 3 byte pre-prepared appvar in archive, could I do stuff like this?

Code: [Select]
:[appvData]->Z
:If <new highscore>
:A->Z
:End



EDIT: This doesn't seem to work, it just gives me random crap.
Code: [Select]
:.SAV
:[appvSwords2]->Z
:Repeat getKey(15)
:ClrHome
:Disp {Z}
:{Z}-(getKey(1))+(getKey(4))->{Z}
:Pause 200
:End

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