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Messages - parserp
Pages: 1 ... 24 25 [26] 27 28 ... 113
376
« on: March 08, 2012, 06:59:56 pm »
You could always do it the HARD way like I did in swords. If X>stuff and X<stuff and Y>stuff and Y<stuff
377
« on: March 08, 2012, 06:03:17 pm »
378
« on: March 08, 2012, 04:51:14 pm »
I'd love to join, however I don't speak french so nothing makes sense to me
380
« on: March 07, 2012, 07:51:29 pm »
Well, from what has been done, it seems like we are doing it in axe. It would be great to pick back up this project if you were able to do the player movement engine (note the 2 links above)
381
« on: March 07, 2012, 07:43:02 pm »
I think that it should have an option to turn on/off the little loading bar at the bottom. As nice as it is, it just takes a lot more time to compile.
382
« on: March 07, 2012, 05:01:29 pm »
*cough*I think I'd call this a dead project.
383
« on: March 07, 2012, 04:37:23 pm »
I'd say make a clock program and somehow work pi into there.
384
« on: March 07, 2012, 04:31:22 pm »
Yet another one without enough time. Good that you will still be active
385
« on: March 06, 2012, 08:27:39 pm »
sorry to hear. Hopefully you can get back to it soon.
387
« on: March 06, 2012, 07:50:24 pm »
388
« on: March 06, 2012, 07:47:02 pm »
Yea I joined 07 September, 2011, 20:29:48
I joined 07 September, 2011, 18:01:43. I beat you.
389
« on: March 06, 2012, 05:52:19 pm »
* parser padwan starts chanting Prizm, Prizm, Prizm...
390
« on: March 06, 2012, 05:29:21 pm »
With the new method of absorbing appvars into executables, could you store a high score or data into the program without a appvar? Like, assuming that I have a 3 byte pre-prepared appvar in archive, could I do stuff like this?
:[appvData]->Z :If <new highscore> :A->Z :End
EDIT: This doesn't seem to work, it just gives me random crap.
:.SAV :[appvSwords2]->Z :Repeat getKey(15) :ClrHome :Disp {Z} :{Z}-(getKey(1))+(getKey(4))->{Z} :Pause 200 :End
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