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Messages - parserp

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391
TI Z80 / Re: GeoCore - (Formerly YAZP)
« on: March 06, 2012, 04:55:23 pm »
Lol my personal favorite was ButtsCrackers
O.O
anything having to do with your name is funny :D

392
Axe / Re: My first axe picture
« on: March 06, 2012, 02:11:34 pm »
TI-over9000, could you consider changing your avatar? It is very offensive to some people.Thanks.

393
TI Z80 / Re: Swords 2
« on: March 06, 2012, 01:43:11 pm »
Ok, i'm working on some SOMEWHAT difficult levels :D
Thanks! I love how you made the moving platforms loop around each other. :D
Wow, you actually got moving platforms working! Nice! :D
Thanks!
how did you manage them moving/crushing the player?
do the platforms check for the player or the player for platforms?
Since each platform is rectangular, I decided to just do it the hard way, like this:
Code: [Select]
:If X/256>[left side of platform] and X/256<[right side of platform] and Y/256>[top of platform] and Y/256<[bottom of platform]
:Do stuff
:End



Also, how is the AI? questions? complaints? death threats?

394
News / Re: Hot_Dog steps down as manager
« on: March 06, 2012, 01:36:26 pm »
:'(

Sad to see you go, and hope that you will be successful in Russia!

395
Humour and Jokes / Re: Overused!
« on: March 05, 2012, 06:15:07 pm »
Spoiler For spam:
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Spoiler For Spoiler:
!peanuts

EDIT: you can't see it after a while... >:D

396
TI Z80 / Re: Swords 2
« on: March 05, 2012, 06:11:02 pm »
FREAKING AWESOME!
Thanks! :D

After years of waiting </exageration>
>.> It hasn't been that long, has it? :P

* hellninjas is working on an awesome set of levels
and if you make any cool levels, be sure to tell me! :D
;)

397
TI Z80 / Re: Swords 2
« on: March 05, 2012, 05:51:43 pm »
I don't know about you, but I think it's demo time!!!!

Included is the level editor and demo (includes 3 levels). S2MOV is the demo file, it also has an option to load a saved level. :D
SEDIT is the level editor.

Cautions/instructions for the level editor:
Do not press X-1 or X2 unless you want to place a moving platform.

keys to press:
2ND-Solid block
Alpha-empty block
Math/3 keys next to it-spikes
Log-Key (each level can have up to 5 keys, and you have to get them all to pass)
Ln-lvl up thingy
STO-another block
Y=-erase a tile
Window-bounce up tile
zoom-bounce right tile
trace-bounce left tile
Mode-put starting place
Del-place AI

Moving platforms
press X2 or X-1 for 2 different types of platforms. Each level can have one of each.
Place the platform in the middle of it's course, never on the left or right side. Hold the key down and press the right arrow key until you have the desired length of platform. Then, go to the left side of where it will change directions, and press ^. then, go to the right and press the same key. you now have a moving platform.

Saving a level: Press ENTER to save a level. type in a name, and press enter. if you saved a level with moving platforms, after you save it, the platforms will not be visible, however they are really there.

Recalling a level: Press -. enter in the name of the level, and press enter. again, if you had moving platforms, they are still there, they just aren't visible.

Press . (as in 1.5) to remove all moving platforms in a level.

anyways, have fun! and if you make any cool levels, be sure to tell me! :D

also, this is a very rough sketch of what I was thinking the AI should be. as of yet, it doesn't kill you, so that you can see how you like it.



Screenie:


398
TI-BASIC / Re: TI-BASIC Q&A
« on: March 01, 2012, 09:31:17 pm »
yes, it does. :)
What key do I press to get dim(?
Is it in PRGM?
Press "2ND", "STAT", right arrow, and "3". ;)

399
TI-BASIC / Re: TI-BASIC Q&A
« on: March 01, 2012, 09:26:18 pm »
no, lists can be as big or as small as you want them to be. (max=999 numbers) I would suggest creating a new list:

:18->dim(LDATA)
:1->LDATA(1)


as you can see, this creates list DATA with 18 numbers in it (they are all 0's), and it stores 1 into the first number of LDATA.

If you don't do the dim( part, it will give you an ERR:UNDEFINED. dim( stands for dimension. so you are creating LDATA with a dimension of 18. (18 numbers)

Does that make sense?

400
TI-BASIC / Re: TI-BASIC Q&A
« on: March 01, 2012, 09:18:41 pm »
To use getKey, here are the keycodes:


to use them, it would be like this:

to see if "2ND" is pressed:

If getKey=21 : do stuff

or you could store the key into something:

getKey->C
If C=21
do stuff

401
Site Feedback and Questions / Re: Fix QUOTE tags
« on: March 01, 2012, 07:12:34 pm »

402
Site Feedback and Questions / Re: Fix QUOTE tags
« on: March 01, 2012, 07:06:09 pm »
Fix'd.
Yay! now to work on spybot... :P

403
While pxl-Test(Ans,B)=/=2

EdIt: 1one1one p0st.

404
Code: [Select]
:Repeat pxl-Test(Ans,B)=2
How would I do this?
Well, first of all, pxl-Test returns either a 1 or a 0, so that loop would go forever. :P

If you wanted to do something like:
Repeat pxl-Test(Ans,B)=1 (which is the same as doing Repeat pxl-Test(Ans,B))

Then in Casio Basic, the code would look like this:
While pxl-Test(Ans,B)=0

405
What is the PRIZM Basic equivalent to "Repeat" in TI-Basic?
TI-Basic:
Repeat A

Prizm Basic:
While A=0
or:
While Not(A)

(in other words, there isn't a "Repeat" token in Prizm Basic. ;))

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