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Messages - parserp

Pages: 1 ... 30 31 [32] 33 34 ... 113
466
Humour and Jokes / Re: If there was tech support in botswana...
« on: February 01, 2012, 06:31:45 pm »
Different answer.


I have been sentenced to life in prison.

467
Web Programming and Design / Re: RFG Image Uploader
« on: January 31, 2012, 07:08:05 pm »
hmmm I can see the pokemon story, if this is what you are talking about.

468
TI Z80 / Re: the beginnings of an RPG Shooter
« on: January 31, 2012, 06:24:30 pm »
well, then you would want to do something like:

:Buff(SIZEOFTILEMAP)->GDB2
:Copy(GDB1,GDB2,SIZEOFTILEMAP)

EDIT: dang ninja :ninja:

469
Introduce Yourself! / Re: Hello All
« on: January 30, 2012, 03:33:31 pm »
Hi! welcome to Omnimaga! hope you will enjoy your stay here and continue to learn axe! :D
also, here are your peanuts:
!peanuts

470
Humour and Jokes / Re: If there was tech support in botswana...
« on: January 29, 2012, 11:51:17 pm »
throw it off a cliff.

there aren't any nearby cliffs.

471
Humour and Jokes / Re: If there was tech support in botswana...
« on: January 29, 2012, 07:44:59 pm »
Find out where he lives.


#include <question>

472
TI Z80 / Re: 2-3 person project?
« on: January 29, 2012, 07:15:55 pm »
well, is there going to be a set number of enemies in a level? or should I just do it so you can have unlimited enemies?

473
General Calculator Help / Re: I need oslauncher cas before the SAT test!
« on: January 28, 2012, 05:44:04 pm »
good luck on your test nonetheless! get a score that is >9000 ! :D
you are probably taking it right now... XD

474
TI Z80 / Re: 2-3 person project?
« on: January 28, 2012, 04:34:48 pm »
unfortunately, I can't work on the sprites for the moment D:
What you can do is make a temporary sprites, like black box, border box, smiley, etc. and try with those. we can replace those to better sprites later.
sounds good. I'm on it. :D

are some tiles going to need to be bigger than 8*8? like one cloud is 8*16 ?

475
TI Z80 / Re: 2-3 person project?
« on: January 28, 2012, 04:24:40 pm »
What exact sprites do you need, Parser? :D
well, as far as I know, I just need platform tiles, background tiles (stuff like trees, clouds, etc.), and any other stuff that you guys can think of.

also, I do NOT need to include enemy/player tiles, right?

476
TI Z80 / Re: 2-3 person project?
« on: January 28, 2012, 04:16:24 pm »
what kind of news are you looking for? ;)

anyway, I'm just waiting for those sprites so I can finish the level editor. :)

477
Other / Re: Knex Ball Machine Catastropha
« on: January 27, 2012, 05:15:28 pm »
definetely >9000 pieces O.O

btw, your avatar, did it fall over? O.o

EDIT: my guess is 21,438  :D

478
Introduce Yourself! / Re: Greetings from a distant past
« on: January 27, 2012, 05:08:14 pm »
welcome! hope you enjoy your stay! :)
!peanuts

479
Axe / Re: thydowulays's Complete n00bs guide to Tilemapping in Axe
« on: January 26, 2012, 05:03:54 pm »
Pretty simple scrolling engine: http://ourl.ca/14831/280780 ;)

480
Axe / Re: Help with tilemap collision?
« on: January 25, 2012, 10:34:41 pm »
actually yes, I was referring to physically erasing a tile from the buffer. I'll try trying using 'Rect' and 'Pt-Mask'. Thanks guys! :D

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