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Humour and Jokes / Re: If there was tech support in botswana...
« on: February 01, 2012, 06:31:45 pm »
Different answer.
I have been sentenced to life in prison.
I have been sentenced to life in prison.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 466
Humour and Jokes / Re: If there was tech support in botswana...« on: February 01, 2012, 06:31:45 pm »
Different answer.
I have been sentenced to life in prison. 467
Web Programming and Design / Re: RFG Image Uploader« on: January 31, 2012, 07:08:05 pm »
hmmm I can see the pokemon story, if this is what you are talking about.
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TI Z80 / Re: the beginnings of an RPG Shooter« on: January 31, 2012, 06:24:30 pm »
well, then you would want to do something like:
:Buff(SIZEOFTILEMAP)->GDB2 :Copy(GDB1,GDB2,SIZEOFTILEMAP) EDIT: dang ninja 469
Introduce Yourself! / Re: Hello All« on: January 30, 2012, 03:33:31 pm »
Hi! welcome to Omnimaga! hope you will enjoy your stay here and continue to learn axe!
also, here are your peanuts: 470
Humour and Jokes / Re: If there was tech support in botswana...« on: January 29, 2012, 11:51:17 pm »
throw it off a cliff.
there aren't any nearby cliffs. 471
Humour and Jokes / Re: If there was tech support in botswana...« on: January 29, 2012, 07:44:59 pm »
Find out where he lives.
#include <question> 472
TI Z80 / Re: 2-3 person project?« on: January 29, 2012, 07:15:55 pm »
well, is there going to be a set number of enemies in a level? or should I just do it so you can have unlimited enemies?
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General Calculator Help / Re: I need oslauncher cas before the SAT test!« on: January 28, 2012, 05:44:04 pm »
good luck on your test nonetheless! get a score that is >9000 !
you are probably taking it right now... 474
TI Z80 / Re: 2-3 person project?« on: January 28, 2012, 04:34:48 pm »unfortunately, I can't work on the sprites for the momentsounds good. I'm on it. are some tiles going to need to be bigger than 8*8? like one cloud is 8*16 ? 475
TI Z80 / Re: 2-3 person project?« on: January 28, 2012, 04:24:40 pm »What exact sprites do you need, Parser?well, as far as I know, I just need platform tiles, background tiles (stuff like trees, clouds, etc.), and any other stuff that you guys can think of. also, I do NOT need to include enemy/player tiles, right? 476
TI Z80 / Re: 2-3 person project?« on: January 28, 2012, 04:16:24 pm »
what kind of news are you looking for?
anyway, I'm just waiting for those sprites so I can finish the level editor. 477
Other / Re: Knex Ball Machine Catastropha« on: January 27, 2012, 05:15:28 pm »
definetely >9000 pieces
btw, your avatar, did it fall over? O.o EDIT: my guess is 21,438 478
Introduce Yourself! / Re: Greetings from a distant past« on: January 27, 2012, 05:08:14 pm »
welcome! hope you enjoy your stay!
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Axe / Re: thydowulays's Complete n00bs guide to Tilemapping in Axe« on: January 26, 2012, 05:03:54 pm »
Pretty simple scrolling engine: http://ourl.ca/14831/280780
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Axe / Re: Help with tilemap collision?« on: January 25, 2012, 10:34:41 pm »
actually yes, I was referring to physically erasing a tile from the buffer. I'll try trying using 'Rect' and 'Pt-Mask'. Thanks guys!
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