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Messages - parserp

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526
Other Calculators / Re: zcontest basic judges headquarter
« on: January 12, 2012, 04:36:57 pm »
I've posted my comments on hybrid and a part of the comment from noelthebest.
All project were completely incredible, all the comments are not critics but only feedback to improve your project.

I've posted it in a comment of the hybrid results news : http://tiforge.info/zcontest3/?a=postcom&t=billet&id=18

If you have some question I would love to answer it.

Sorry for the mistake with asm results, I've firstly published it but it seems I've remove it by error after... I'm a little bit stupid sometimes :P

edit : good news my comments are in english :p

:D thanks!

lol It looks like swords was too hard XD

527
TI Z80 / Re: 2-3 person project?
« on: January 12, 2012, 04:31:29 pm »
Cool! thats one! Go Blue Raven! and I think Parser too
yep. So currently we have 3 people, with possibly TBO_Yeong?

528
Introduce Yourself! / Re: Greetings!
« on: January 11, 2012, 11:05:53 pm »
Alaska? :D

anyways, welcome here :D
!peanuts

529
TI Z80 / Re: 2-3 person project?
« on: January 11, 2012, 10:58:33 pm »
sure. count me in :D

wait, is this a computer project? cause it's in Computer Projects and Ideas. ???

530
Other Calculators / Re: zcontest basic judges headquarter
« on: January 11, 2012, 05:49:30 pm »
Maybe there should be a news about the results at one point, if they can easily be put together.
Definetely. :D
It's hard to understand all the pointer by pointer breakdowns there, cause they're all in french. :-/

531
TI Z80 / Re: Swords 2
« on: January 11, 2012, 05:08:01 pm »
Incase anyone's interested, here's the tiles I'll be using in the game:
  • Empty
  • Solid Block
  • Lined block
  • Spike
  • Speed Down
  • Speed Up
  • Key
  • Up Level (exiting thingy)
  • X-looking Block
  • Sword
  • Chainsaw
  • Bounce Block (up)
  • Upside Down Spike
  • Bounce Block (up-left)
  • Bounce Block (up-right)
  • Fuel Drainer
(Just to make you more curious I'm not going to tell you about the stuff you don't know.  >:D

EDIT: deleted my post above and reposted it because it was being weird. :)

And @Nick: I probably won't use all of them in one level, most likely I'll use different ones throughout different levels to solve different puzzles. (that was a mouthfull)

532
Other Calculators / Re: zcontest basic judges headquarter
« on: January 11, 2012, 04:53:07 pm »
hmmm, I can't find a place with point by point breakdowns of extended basic. :(

533
TI Z80 / Re: Swords 2
« on: January 10, 2012, 05:58:24 pm »
Want me to give it a try? I've been told I'm good with sprites :)

edit: Here is an attempt number one, what do you think? 6x6 is small lol
the second is it blown up a bit...don't worry it will look bigger on calc if you use it

Hey Parser, did you like my anvil? or are you doing a different power up/thing to grow the sword?
I did like your anvil very much, thank you.

But If I was going to write that in, I would have to rewrite the whole most of the player movement.

Also, I don't have space for any more tiles anyway, as I want to store each tile as a half-byte.

...although I did add something that is totally AWESOME, IMO. If I figure stuff out soon I'll post a screenie. :)

534
Humour and Jokes / Re: If there was tech support in botswana...
« on: January 10, 2012, 04:50:24 pm »
because bill gates is a noob.


<question></question>

535
Axe / Re: Help with tilemap collision?
« on: January 10, 2012, 04:42:32 pm »
ah yes, that was the problem. thanks butts! :D
(it turns out I really was being a noob :P)

536
Axe / Re: Axe Q&A
« on: January 09, 2012, 10:38:08 pm »

Buff(768)->GDB1, or something like that.
Anything that ends in →GDB1 defines GDB1 (a pointer).
ah, ok.
thanks. :D

537
Humour and Jokes / Re: If there was tech support in botswana...
« on: January 09, 2012, 10:36:52 pm »
because it's tired of toasting your buns. (pun intended)


Why does Darl's sig have an evil monster in it?

538
Axe / Re: Axe Q&A
« on: January 09, 2012, 10:34:05 pm »
You don't need to do anything special (unless you are writing an app, in which case it won't work) but you need to have GDB1 defined already.  Do you?
I don't think so, what do I have to do to make it defined?

539
Humour and Jokes / Re: What is your favorite joke?
« on: January 09, 2012, 08:26:22 pm »
O.O you posted 1 second after me.


what do you call a deer with no eyes?
Spoiler For Spoiler:
No eyed-deer
what do you call a deer with no eyes and no legs?
Spoiler For Spoiler:
still no eyed-deer!
what do you call a deer with no eyes, no legs, with a dog on it?
Spoiler For Spoiler:
Dog on it! still no eyed-deer!

540
Humour and Jokes / Re: What is your favorite joke?
« on: January 09, 2012, 08:23:12 pm »
One time there was a guy. That's it. >.>
DEFINITELY the best joke yet. XD

Even better than "One time a guy walked into a bar. You think he would've seen it" :P

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