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Messages - parserp
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526
« on: January 12, 2012, 04:36:57 pm »
I've posted my comments on hybrid and a part of the comment from noelthebest. All project were completely incredible, all the comments are not critics but only feedback to improve your project.
I've posted it in a comment of the hybrid results news : http://tiforge.info/zcontest3/?a=postcom&t=billet&id=18
If you have some question I would love to answer it.
Sorry for the mistake with asm results, I've firstly published it but it seems I've remove it by error after... I'm a little bit stupid sometimes 
edit : good news my comments are in english :p
 thanks! lol It looks like swords was too hard
527
« on: January 12, 2012, 04:31:29 pm »
Cool! thats one! Go Blue Raven! and I think Parser too
yep. So currently we have 3 people, with possibly TBO_Yeong?
528
« on: January 11, 2012, 11:05:53 pm »
Alaska?  anyways, welcome here 
529
« on: January 11, 2012, 10:58:33 pm »
sure. count me in  wait, is this a computer project? cause it's in Computer Projects and Ideas.
530
« on: January 11, 2012, 05:49:30 pm »
Maybe there should be a news about the results at one point, if they can easily be put together.
Definetely.  It's hard to understand all the pointer by pointer breakdowns there, cause they're all in french. :-/
531
« on: January 11, 2012, 05:08:01 pm »
Incase anyone's interested, here's the tiles I'll be using in the game: - Empty
- Solid Block
- Lined block
- Spike
- Speed Down
- Speed Up
- Key
- Up Level (exiting thingy)
- X-looking Block
- Sword
- Chainsaw
- Bounce Block (up)
- Upside Down Spike
- Bounce Block (up-left)
- Bounce Block (up-right)
- Fuel Drainer
(Just to make you more curious I'm not going to tell you about the stuff you don't know.  EDIT: deleted my post above and reposted it because it was being weird.  And @Nick: I probably won't use all of them in one level, most likely I'll use different ones throughout different levels to solve different puzzles. (that was a mouthfull)
532
« on: January 11, 2012, 04:53:07 pm »
hmmm, I can't find a place with point by point breakdowns of extended basic.
533
« on: January 10, 2012, 05:58:24 pm »
Want me to give it a try? I've been told I'm good with sprites 
edit: Here is an attempt number one, what do you think? 6x6 is small lol the second is it blown up a bit...don't worry it will look bigger on calc if you use it
Hey Parser, did you like my anvil? or are you doing a different power up/thing to grow the sword?
I did like your anvil very much, thank you. But If I was going to write that in, I would have to rewrite the whole most of the player movement. Also, I don't have space for any more tiles anyway, as I want to store each tile as a half-byte. ...although I did add something that is totally AWESOME, IMO. If I figure stuff out soon I'll post a screenie.
534
« on: January 10, 2012, 04:50:24 pm »
because bill gates is a noob.
<question></question>
535
« on: January 10, 2012, 04:42:32 pm »
ah yes, that was the problem. thanks butts!  (it turns out I really was being a noob  )
536
« on: January 09, 2012, 10:38:08 pm »
Buff(768)->GDB1, or something like that.
Anything that ends in →GDB1 defines GDB1 (a pointer).
ah, ok. thanks.
537
« on: January 09, 2012, 10:36:52 pm »
because it's tired of toasting your buns. (pun intended)
Why does Darl's sig have an evil monster in it?
538
« on: January 09, 2012, 10:34:05 pm »
You don't need to do anything special (unless you are writing an app, in which case it won't work) but you need to have GDB1 defined already. Do you?
I don't think so, what do I have to do to make it defined?
539
« on: January 09, 2012, 08:26:22 pm »
 you posted 1 second after me. what do you call a deer with no eyes? what do you call a deer with no eyes and no legs? what do you call a deer with no eyes, no legs, with a dog on it?
540
« on: January 09, 2012, 08:23:12 pm »
One time there was a guy. That's it. >.>
DEFINITELY the best joke yet.  Even better than "One time a guy walked into a bar. You think he would've seen it"
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