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Introduce Yourself! / Re: Hello!
« on: January 09, 2012, 08:18:33 pm »Some distant cousin of mine probably codesI am that distant cousin.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 541
Introduce Yourself! / Re: Hello!« on: January 09, 2012, 08:18:33 pm »Some distant cousin of mine probably codesI am that distant cousin. 542
Axe / Re: Axe Q&A« on: January 09, 2012, 08:09:55 pm »
Do you have to do something special to write to a GDB?
I tried using this one line in my code and I got an ERR:UNDEFINED Copy(L1,GDB1,768) 543
TI Z80 / Re: TinyCraft [Axe]« on: January 09, 2012, 07:57:14 pm »Hey guys, you are using full speed, right? 544
Axe / Re: Help with tilemap collision?« on: January 09, 2012, 06:38:11 pm »
ah ok.
hmmm, how would you check for a collision, say, at the bottom right of the player? cause when I do this: Code: [Select] :If sub(GET,X+7,Y+7)=2 it has the same reaction as this:Code: [Select] :If sub(GET,X,Y)=2 ...and when I delete the latter code and replace it with the first, the collision still only works for (X,Y), but not for (X+7,Y+7)also, I don't know if it will help, but here is the sub(GET) code. Code: [Select] :{r2/256/6*16+(r1/256/6)+L1} also note that I am using 256 inflation, with 6*6 tiles in a 16*8 tilemap. my tilemap data is also in L1
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Humour and Jokes / Re: If there was tech support in botswana...« on: January 09, 2012, 05:37:54 pm »
because flyingfisch started this topic.
nom nom nom 546
TI Z80 / Re: An Exercise In Futility [Contest Entry]« on: January 09, 2012, 04:43:50 pm »maybe put images in [img] tags? also, I see it is an app. how big is it when compiled normally? also, looks AMAZING. keep up the good work. EDIT: and is the munu that slow on calc? 547
Humour and Jokes / Re: Most interesting experience you have had« on: January 09, 2012, 03:27:38 pm »
I had appendicitis...
that was WEIRD 548
TI Z80 / Re: Swords 2« on: January 08, 2012, 07:55:44 pm »I would do up, up-left and up-right. also, left/right/down might be good for some puzzles, mostly those that deal with exact and really fast timing of avoiding certain moving enemies or something like that.added. also, 4 lvl grey level select (flickerless) 549
Axe / Re: Help with tilemap collision?« on: January 08, 2012, 07:53:39 pm »parser padwan, I assume you aren't trolling, so I'll tell you. He is replacing the boring .Insert code here with something of interest. doing del C:\WINDOWS\System32 on a windows machine will pretty much delete Windows. So he is referring to formatting your calculator I guess. Anyways, It's just a witty way of saying .Insert code hereah, that makes sense now. thanks. and btw, I wasn't trolling 550
Axe / Re: Help with tilemap collision?« on: January 08, 2012, 07:40:04 pm »you dont want to tryumm, I don't get it 551
Axe / Re: Help with tilemap collision?« on: January 08, 2012, 07:33:36 pm »DelVar "System32"what does that mean? 553
Axe / Re: Axe Q&A« on: January 08, 2012, 01:09:23 am »No, Text() can only write to L6. It's hard-coded into the routine.Dang. I'll have to do some tricky buffer copying. 554
Art / Re: my best pxl work yet!« on: January 08, 2012, 01:07:47 am »
Saintrunner did you just get +10 in one day? O.o your sprites are really good.
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