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Messages - parserp

Pages: 1 ... 36 37 [38] 39 40 ... 113
556
Humour and Jokes / Re: If there was tech support in botswana...
« on: January 07, 2012, 04:47:44 pm »
yes.


I can't figure out zedd  :-\

557
Axe / Re: Using the nib{ command
« on: January 07, 2012, 03:11:07 pm »
yay it worked! thanks leafy! :D

558
Axe / Re: Using the nib{ command
« on: January 07, 2012, 02:57:01 pm »
Alternatively you could just do something like:

GetCalc(Str01)→V
For(A,0,87)
{A*2+L1→B}*16+{B+1}→{A+V}
End
ah, that makes sense. but how would I decode that?

559
Axe / Using the nib{ command [solved] :D
« on: January 07, 2012, 02:50:41 pm »
So, If I have a 176 byte tilemap in L1, (a number from 0-15) and I want to have it stored in an appvar, but in 88 bytes using the nib{ command, how would I do that?
...And then to get the information from the appvar and copy it to L1 again?

560
TI Z80 / Re: Swords 2
« on: January 07, 2012, 02:15:54 pm »
If you're discussing powerups, anything that launches you is always cool.
I've allready added one to make you jump high, but would left/right be needed?

561
Humour and Jokes / Re: If there was tech support in botswana...
« on: January 06, 2012, 07:41:06 pm »
Because you are a pilot.


I'm running out of problems, but i don't want to be a politician.

562
TI Z80 / Re: Swords 2
« on: January 06, 2012, 07:38:26 pm »
I think he means having an arrow pointing up as the object for the mini sword to hit and 'grow'

And congrats!
thanks!

and, an up arrow is allready taken for the power "speed up" :P

563
TI Z80 / Re: Swords 2
« on: January 06, 2012, 06:55:25 pm »
how about just an up arrow as the power up?
I'm having a little trouble understanding you, could you repeat that?


Also, 1K post :P

564
TI Z80 / Re: MiniTale 83+ Port
« on: January 05, 2012, 10:54:39 pm »
O.O very nice leafy :D

565
Humour and Jokes / Re: Juju in danger?
« on: January 05, 2012, 10:51:53 pm »
Parallel universes, intersecting universes, perpindicular universes, adjacent universes, all the universes!
quantum mechanics ftw! :D

566
The Axe Parser Project / Re: Axe Parser
« on: January 05, 2012, 10:04:05 pm »
Name Ideas:
Tree
Hatchet
Chainsaw
O.o
maybe it could be called umm, ?

567
Humour and Jokes / Re: Juju in danger?
« on: January 05, 2012, 09:55:48 pm »
But Juju will conquer the whole universe... not just the world O.O
...and all the parallel universes too :P

568
TI Z80 / Re: Swords 2
« on: January 05, 2012, 05:49:58 pm »
I have know idea...it would take to big of a back story...maybe a hilt or something
hmmmm, I'll think of something...


anyway, I want this game to have internally supported levels, but I'm not sure how many. I was thinking maybe 30? or 25?

Also note that each level will take ~176 88 bytes :D

569
TI Z80 / Re: MiniTale 83+ Port
« on: January 05, 2012, 05:42:06 pm »
Hey guys, I'd like in on this project :D
looks like it will be a cool game after all :D

570
TI Z80 / Re: MiniTale 83+ Port
« on: January 05, 2012, 05:11:09 pm »
I vote MiniTailCalcOptimization :P

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