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Portal X / Re: Portal Prelude
« on: December 08, 2011, 09:49:22 pm »
Me too! Soooooooo exited!!!

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 706
Portal X / Re: Portal Prelude« on: December 08, 2011, 09:49:22 pm »
Me too! Soooooooo exited!!!
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TI-BASIC / Re: TI-BASIC Q&A« on: December 08, 2011, 08:47:23 pm »What kind of Ti-Basic are you guys talking about? nspire basic, which I know alot about, or ti-84 basic, which I know almost nothing about?yes, the latter. (83 BASIC) ![]() EDIT: ninja'd! and lost the game! ![]() 708
Math and Science / Re: Equation to graph this« on: December 08, 2011, 08:46:18 pm »
Yay! I was right!
Can i have a cookie? ...or a post rating? * parser padwan runs EDIT: 900th post! 709
Math and Science / Re: Equation to graph this« on: December 08, 2011, 08:40:32 pm »No it was ![]() I was close ![]() (compare the 2 graphs) 710
Math and Science / Re: Equation to graph this« on: December 08, 2011, 08:38:39 pm »I dont know much about graphs. My attempt failedis it -4+2[sqroot](X+4) ? * parser padwan runs
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Math and Science / Re: Equation to graph this« on: December 08, 2011, 08:30:54 pm »
looks like a logistic function to me.
(1/(1+e^X)) where e is [2nd] [divide] (but don't graph with zstandard, use zoomfit) ![]() 712
TI-BASIC / Re: TI-BASIC Q&A« on: December 08, 2011, 08:14:33 pm »Ok, screen dimentions were wrongyes, if you want a 10*10 window. ![]() 713
TI-BASIC / Re: TI-BASIC Q&A« on: December 08, 2011, 07:54:57 pm »Parser, I envy you since you have recieved the honor of having a topic stickied. ![]() 714
News / Re: When calculator enthusiasts ventures into electronics and hardware« on: December 08, 2011, 07:15:43 pm »![]() EDIT: ninja'd! and his posts have been deleted. 715
TI Z80 / Re: Swords« on: December 08, 2011, 05:27:50 pm »
Look at the top of this thread, there's a new poll. (and be honest.
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Art / Re: Organic Pattern Generator for TI Calculators« on: December 08, 2011, 05:22:01 pm »
That is awesome!!!!!!!
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TI Z80 / Re: Swords« on: December 08, 2011, 05:21:06 pm »Are you going to start a second game soon?yes. * parser padwan loves 1 word answers
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Axe / Re: Velocity« on: December 07, 2011, 11:36:59 pm »Meeeee!yeah lol how would I implement a generic "stop falling if there is a pixel below you" with this? (It works when I fall just a few pixels to it, but when falling from great heights it accelerates through it). I don't understand bboy's virtual pixel testing. ![]() 719
The Axe Parser Project / Re: Features Wishlist« on: December 07, 2011, 11:25:18 pm »Okay, I've mentioned this before, and I'm not sure if it's in 1.0.5 cause I'm still using 1.0.3, but I would really like to say support for appvar absorption, where the source needs the appvar, but the executable doesn't. So, like when you absorb a Pic from TI-OS into an axe program, you go [Pic1]->POINTER, I'd like to see something like [appvANAPPVAR]->POINTER. Does that make sense?like, when compiling, it takes a copy of the appvar and puts it in the executable? 720
Axe / Re: Velocity« on: December 07, 2011, 11:12:23 pm »When you hit the jump key, set the y-velocity to a negative value (this can vary depending on how high you want the jump to be, and make sure the y-velocity is stored in a signed variable). Then, every frame add your gravity constant, add the y-velocity to the y-position, and you should be set.leafy you just made me go "ah hah!" who knew it was so simple? ![]() |
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