This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - parserp
Pages: 1 ... 4 5 [6] 7 8 ... 113
76
« on: September 13, 2012, 09:40:28 pm »
Different guns with cool effects added to them (like a bazooka kicks you back). A system either based on picking up powerups in-game or a money system like in Zombie Gun would be nice to see.
77
« on: September 12, 2012, 08:19:02 pm »
Dude... Awesome. That's all I can say.
78
« on: September 09, 2012, 11:11:36 pm »
Hm, I was thinking 15GHZ was the future of calculators, but whatever. Also all caps are hard to read
79
« on: September 08, 2012, 05:36:55 pm »
And if you don't like any of that stuff, here's something made especially for you. Anyways welcome here.
80
« on: September 08, 2012, 03:19:02 am »
3331: you have made a list of the last 100 signs so you can get the 9001 sign.
81
« on: September 07, 2012, 11:46:18 pm »
• TI-Nspire student software - 365 day subscription - $27.50 • TI-Nspire student software - perpetual license- $112.00 • TI-Nspire CAS student software - 365 day subscription - $29.50 • TI-Nspire CAS student software - perpetual license- $119.00
Are you serious?!? The license for the student software costs almost as much as the calc itself! You may as well just buy a new calc if going in that direction.
82
« on: September 07, 2012, 10:12:16 pm »
o.o holy fap hitler batman
83
« on: September 07, 2012, 09:56:43 pm »
lol me and LincolnB were just making bets about if you were ever going to post about this But nonetheless, looks awesome! I love the new idea of being able to beat a level in 15 seconds or less. Please guys, help me convince him to let me use Full
lol I think I agree with Runer
84
« on: September 07, 2012, 09:54:10 pm »
No, when you display it, you do /256, which means that you have to add 512 to the value in order to move 2 pixels. It's kind of hard to explain it in a condensed form, I'd try looking at some of the many physics tutorials.
85
« on: September 07, 2012, 09:50:27 pm »
Yes, *256 inflation is used for physics, which allows the player to move at 1/256 of a pixel at a time.
86
« on: September 05, 2012, 11:21:16 pm »
Awesome update! And it is still under 2KB?
87
« on: September 05, 2012, 07:04:08 pm »
Unfortunately, you have to mess around with pauses (or interrupts ) in order to get the greyscale as flickerless as possible. A more detailed description can be found here.
88
« on: September 04, 2012, 04:07:03 pm »
Oh, updated files create new topics too?
89
« on: September 04, 2012, 04:05:13 pm »
Why are new topics created before the download is approved? The topic just gets lost in the other posts, and I, for one, don't remember to download a file once it has been approved. (unless there is a new topic, of course)
90
« on: September 02, 2012, 04:19:59 pm »
Lol I was waiting for somebody to make this.
Pages: 1 ... 4 5 [6] 7 8 ... 113
|