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Messages - parserp

Pages: 1 ... 4 5 [6] 7 8 ... 113
76
Blast Labs / Re: Blastlabs [Axe]
« on: September 13, 2012, 09:40:28 pm »
Different guns with cool effects added to them (like a bazooka kicks you back).
A system either based on picking up powerups in-game or a money system like in Zombie Gun would be nice to see.

77
Maximum Security / Re: DT's unnamed puzzle platformer
« on: September 12, 2012, 08:19:02 pm »
Dude... Awesome. That's all I can say. O.O

78
Blast Labs / Re: Blastlabs [Axe]
« on: September 09, 2012, 11:11:36 pm »
Hm, I was thinking 15GHZ was the future of calculators, but whatever.

Also all caps are hard to read x.x

79
Introduce Yourself! / Re: Hello!
« on: September 08, 2012, 05:36:55 pm »
And if you don't like any of that stuff, here's something made especially for you.
Spoiler For Spoiler:
The Game

Anyways welcome here. :D

80
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: September 08, 2012, 03:19:02 am »
3331: you have made a list of the last 100 signs so you can get the 9001 sign.

81
• TI-Nspire student software - 365 day subscription - $27.50
• TI-Nspire student software - perpetual license- $112.00
• TI-Nspire CAS student software - 365 day subscription - $29.50
• TI-Nspire CAS student software - perpetual license- $119.00
Are you serious?!? The license for the student software costs almost as much as the calc itself! You may as well just buy a new calc if going in that direction. :P

82
Introduce Yourself! / Re: A
« on: September 07, 2012, 10:12:16 pm »
o.o holy fap hitler batman

83
Blast Labs / Re: Blastlabs [Axe]
« on: September 07, 2012, 09:56:43 pm »
lol me and LincolnB were just making bets about if you were ever going to post about this :P

But nonetheless, looks awesome! I love the new idea of being able to beat a level in 15 seconds or less. :D
Please guys, help me convince him to let me use Full :P
lol I think I agree with Runer :P

84
No, when you display it, you do /256, which means that you have to add 512 to the value in order to move 2 pixels. It's kind of hard to explain it in a condensed form, I'd try looking at some of the many physics tutorials. :)

85
Yes, *256 inflation is used for physics, which allows the player to move at 1/256 of a pixel at a time.

86
TI Z80 / Re: Temple Run [Axe]
« on: September 05, 2012, 11:21:16 pm »
Awesome update!

And it is still under 2KB? O.O

87
Axe / Re: How to create 4 level greyscale in Axe?
« on: September 05, 2012, 07:04:08 pm »
Unfortunately, you have to mess around with pauses (or interrupts :P) in order to get the greyscale as flickerless as possible.
A more detailed description can be found here.

88
Other Calculators / Re: CalcLock3
« on: September 04, 2012, 04:07:03 pm »
Oh, updated files create new topics too?

89
Other Calculators / Re: CalcLock3
« on: September 04, 2012, 04:05:13 pm »
Why are new topics created before the download is approved? The topic just gets lost in the other posts, and I, for one, don't remember to download a file once it has been approved. (unless there is a new topic, of course)

90
Humour and Jokes / Re: Nspire Emulator on nspire!
« on: September 02, 2012, 04:19:59 pm »
Lol I was waiting for somebody to make this. :P

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