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News / Re: Tales of the Lost Post Ratings
« on: December 01, 2011, 06:28:39 pm »
ok then that sounds good.

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 766
News / Re: Tales of the Lost Post Ratings« on: December 01, 2011, 06:28:39 pm »
ok then that sounds good.
![]() 767
News / Re: Tales of the Lost Post Ratings« on: December 01, 2011, 06:25:09 pm »
I fully agree, except for one thing- with the limit of +5, what about projects? many projects have posts that have +6 or more...
768
News / Re: DJ Omnimaga changes his avatar« on: December 01, 2011, 06:02:46 pm »I'll miss your old one, but I like this new one too!agreed. The new one is cool! 769
Other Calculators / Re: New z80 programming contest ! Lot of prizes to win !« on: December 01, 2011, 05:14:58 pm »
ok sounds good...
only 45 minutes left... ![]() 770
Other Calculators / Re: New z80 programming contest ! Lot of prizes to win !« on: December 01, 2011, 05:09:48 pm »
wait, i'm confused with time zones and stuff, it is 3:12 here, so what time would that mean the contest ends for my time zone?
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Other Calculators / Re: Guess this calc game reference!« on: December 01, 2011, 04:58:25 pm »hmmm, silence? midnight? 772
Axe / Re: Axe Q&A« on: November 29, 2011, 09:45:28 pm »
oh wait, problem solved, thanks to runer112
![]() * parser padwan is happy
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Axe / Re: Axe Q&A« on: November 29, 2011, 09:10:04 pm »Try putting a * in thereallready tried that, and then I decided to take it out and see if it worked, but it didn't. ![]() 774
Axe / Re: Axe Q&A« on: November 29, 2011, 09:07:01 pm »
Sorry for doublepost, but this is urgent.
(yes I know I'm not sposed to be on right now ![]() anyway, an axe math equation is screwing up. Note: the appvar for all my levels is stored in Y0, and they are all stored in there one after the other. (eg. Lvl1 is bytes 0-768, Lvl2 is bytes 769-1536, and so on) Code: [Select] :.M is the level # you are on but no matter what I do, It always gets the bytes for level 1, but then it includes enemies for level 2. ![]() any ideas? 775
TI Z80 / Re: Swords« on: November 29, 2011, 08:05:42 pm »
Ok, all of the levels are done, and as of now I am working on bug fixes and the readme.
For the sake of time, I am logging off now and working on this until it's done, so I may not be online until Dec. 1. See you then! 776
TI Z80 / Re: Absolute Madness« on: November 29, 2011, 07:52:46 pm »
Yay! first +1! looks awesome, as usual!!!
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TI Z80 / Re: Absolute Madness« on: November 29, 2011, 07:46:07 pm »Where's the E?the screenies are still, but the E flickers in and out of focus. 778
Axe / Re: Axe Q&A« on: November 29, 2011, 07:34:42 pm »
random question: Is it possible to make shells in axe? how would you see if programs should be put in it, such as MirageOS? (top line of code is :: )
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Humour and Jokes / Re: What do you feel like when you lose your calc?« on: November 29, 2011, 06:07:07 pm »
I voted 1984, but I'm not exactly sure what that is?
does it correspond to the game or something? 780
News / Re: Tales of the Lost Post Ratings« on: November 29, 2011, 05:13:35 pm »
I agree with Homer-16, the idea of having a minimum post count OR a minimum post rating count is very good.
Even people who have been around for a long time do not have +50 yet, and no spambot will be able to make a minimum post requirement, such as 500 posts, so either way you know that you can trust that person enough to use this cool new tool. But if nothing changes, that's ok. ![]() ![]() Now to get to +50... ![]() |
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