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Messages - parserp

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856
TI Z80 / Re: Swords
« on: November 19, 2011, 11:08:04 pm »
and then I go to the corner and I get stuck!
lol that was the purpose of having that corner, thats how it's sposed to be.
and also with the platform I have it so that to jump, you have to have that very bottom pixel on the ground, and so yes, most platforms I made double so you can jump up, but that one I decided not to because you have to time it right to get up there. so, yeah. :)

857
TI Z80 / Re: Legends
« on: November 19, 2011, 11:00:10 pm »
Please call a friend and try! :)
friends? you think we have friends? XD

858
TI Z80 / Re: Swords
« on: November 19, 2011, 10:57:19 pm »
??? could you post a screenie? are you using the latest download?

859
TI Z80 / Re: Swords
« on: November 19, 2011, 09:27:03 pm »
Question: does anyone want the source? (when game's finished)
If so I'll post it private matters. :) (so if you want it you'd better get 100 posts  ._.)

860
TI-BASIC / Re: TI-BASIC Q&A
« on: November 19, 2011, 08:48:00 pm »
it is possible to just do this:
Code: [Select]
:While 1
:If getKey=(key press)
:do something
:If getKey=(another press)
:do something else
:End

861
TI-BASIC / Re: TI-BASIC Q&A
« on: November 19, 2011, 08:44:37 pm »
Is there an easier way to use the GetKey function?
Im kinda tired of WHILE 0...
? could you post some code? I'm not understanding your question... ???

862
TI Z80 / Re: Super Crate Box
« on: November 19, 2011, 08:41:45 pm »
O.O this is awesome!!!! you should make it into an entire game!!!

863
TI Z80 / Re: POGO Dark/Light version
« on: November 19, 2011, 05:41:34 pm »
Hey, that looks really nice! so are you thinking of adding high score/power ups?

864
Introduce Yourself! / Re: Hi everybody!!!
« on: November 18, 2011, 11:56:37 pm »
I try to make a platformer in Axe, so if you wanna participate, e-mail me!!!
if you need any help just post it, we are all glad to help :)

865
Introduce Yourself! / Re: Hi everybody!!!
« on: November 18, 2011, 09:12:55 pm »
me neither...
anyway, welcome!
have some normal peanuts:
!peanuts

866
TI Z80 / Re: Swords
« on: November 18, 2011, 06:47:26 pm »
ok, here's the screenie, but It's hard to play it on wabbit so I could only get to level 4. :P
see if you can get farther!

867
TI Z80 / Re: CTD
« on: November 18, 2011, 05:12:09 pm »
Yah i wish I could do video but I have no idea how ?.?
uh oh, more wabbitemu explaining. :P
somebody should make a tutorial on how to use it :D
...but anyway, you send the file to your computer, run wabbit, drag the desired program/other stuff you need for the game onto the screen of the calc, press backspace and run the program! :D

868
TI Z80 / Re: Swords
« on: November 18, 2011, 05:09:48 pm »
You should try putting multiple levels in one appvar. :D
I will once it is done, however with the level editor I have now It would take a LOT of wrewriting to make it work.
but yes, all 15 levels will be saved in one appvar when full game comes out. ;D
anyway, @butts I'll post a screenie ;)

869
TI-BASIC / TI-BASIC Q&A
« on: November 18, 2011, 05:05:05 pm »
Seeing as how we have an Axe Q&A, I thought it would be nice to have a TI-BASIC Q&A.
Although this probably won't be used as much as the Axe one, I thought it would be a good Idea to have a thread where you can ask questions about TI-BASIC!  ;D
...So, anyone want to start us off with our Q&A?  :)

870
Axe / Re: Stages and Collision
« on: November 17, 2011, 09:01:27 pm »
ok, so you need some help?
I've never done this before, so here goes:
have a var to see which way player/gun is facing (so bullet goes in right direction)
when you press a key, a variable is created (direction) and the bullet is drawn at the gun's X,Y coords.
then, every loop, the bullet's position is added/subtracted from depending on which way gun is facing- thus creating the illusion it is being "shot"
Ah! it's 7:00! I gtg! bbl!

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