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Beggining of main loop, outside main loop, or where?anywhere inside the main loop

(it's easiest to do it right before the dispgraph

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Beggining of main loop, outside main loop, or where?anywhere inside the main loop ![]() (it's easiest to do it right before the dispgraph ![]() 887
TI Z80 / Re: Swords« on: November 17, 2011, 05:37:08 pm »
ok, so a couple of questions:
what is the initial value of r5? and, um, I'm not sure what's happening: (this is the entire source) Code: [Select] :.EXPLODE
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TI Z80 / Re: Swords« on: November 17, 2011, 04:47:01 pm »No I just had a few different sprites stored into the enemy pichmmm, could you post a snidbit (?) of code? <insert puppy dog eyes> 890
TI Z80 / Re: Swords« on: November 17, 2011, 04:45:17 pm »did you do that with the circle command?ooh if I wanted to blow them up I would have to set up an alternate buffer and a whole bunch of other stuff... 891
TI Z80 / Re: Swords« on: November 17, 2011, 04:40:12 pm »
And also, since the poll system is broke, should this game be compiled into a program or app? (executable will be around 16K)
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Axe / Re: Stages and Collision« on: November 17, 2011, 09:15:45 am »Ok I put it in but its not displaying, how would I implement this with my code?hmmmm, did you do it exactly like the source? maybe need dispgraph? did you save it before displaying it? 893
Miscellaneous / Re: Question about the post rating system« on: November 16, 2011, 10:58:19 pm »
lol he got +2 asking how to uprate
![]() 894
Axe / Re: Stages and Collision« on: November 16, 2011, 10:51:19 pm »Ok, now how would I display the appv"TheEnd" ?it's in the source: just look for: If getKey(9) (I think it's at the end ![]() 895
Axe / Re: Stages and Collision« on: November 16, 2011, 08:23:18 pm »
Ok here's the source
![]() controls: 2nd-turn pixel on mode-turn pixel off Y=-clear screen Store-store pic as appvar Enter-draws stored appvar on screen Graph-Displays your current X,Y coordinates (I don't think you'll be needing this but I threw it in anyway ![]() NOTE: greyscale isn't very good, but it still functions ![]() 897
Axe / Re: Stages and Collision« on: November 16, 2011, 07:39:36 pm »
ok, I'll make one and post it...
![]() (please wait...) 899
Axe / Re: Stages and Collision« on: November 16, 2011, 07:36:24 pm »Yes, also with doing the drawing program, do I make this or is it in code? (Hopefully made)well, it has been made hundreds of times, however nobody has (as far as I know) made a program to do that, everyone codes it to fit their specific need for their games. but someone smarter than me: has one been made? 900
Axe / Re: Stages and Collision« on: November 16, 2011, 07:32:41 pm »lolimpossible? is that a joke or a real question?joke xD do you still need help with collisions? |
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