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Messages - parserp

Pages: 1 ... 59 60 [61] 62 63 ... 113
901
Axe / Re: Stages and Collision
« on: November 16, 2011, 07:27:18 pm »
impossible? is that a joke or a real question?

902
Axe / Re: Stages and Collision
« on: November 16, 2011, 06:40:46 pm »
can you do a simple drawing program in axe?
if so, do that and
then do:
Code: [Select]
:If getKey(whatever) //see if press certain key
:GetCalc("appvSTAGE",768)->A //appvar for stage created and stored into pointer A
:Copy(L6,A,768) //copies buffer (L6) into appvar
:Archive "appvSTAGE" //archives it so you don't lose it in RAM clear
:End
and then to recall it:
Code: [Select]
:GetCalc("appvSTAGE",Y0) //gets it
:Copy(Y0,L6,768) //copies into buffer
is that what you mean?

903
Site Feedback and Questions / Re: Poll system broken
« on: November 16, 2011, 06:36:06 pm »
I think on both, I tried to add poll on a topic, and I got the same error. :(

904
Axe / Re: Stages and Collision
« on: November 16, 2011, 06:34:47 pm »
for stage do you mean you use a drawing program and save stage aka: level as an appvar? and then recall it in the program?

905
Site Feedback and Questions / Re: Poll system broken
« on: November 16, 2011, 06:21:01 pm »
Gah! Netham you need to fix poll!!!! <insert puppy dog eyes> ;)

906
The Axe Parser Project / Re: Features Wishlist
« on: November 16, 2011, 05:59:32 pm »
as butts noted in the help axe optimize thread, there should be an option for upside down text!!! :D

907
The Axe Parser Project / Re: Assembly Programmers - Help Axe Optimize!
« on: November 16, 2011, 05:54:13 pm »
Hm...I say this as an Axe programmer, not knowing ASM...how about UPSIDE DOWN TEXT! om nom nom nom
Yeah! it could be something like Fix 11 :D
that would be awesome!

908
TI Z80 / Re: Swords
« on: November 16, 2011, 05:48:18 pm »
oh and as long as I'm here, progress update:
have designed 7 levels, with collisions for 6 of them.

909
TI Z80 / Re: Swords
« on: November 16, 2011, 05:46:37 pm »
ooh if I wanted to blow them up I would have to set up an alternate buffer and a whole bunch of other stuff... D:
anyone have an idea for an animation for when enemies are killed?

EDIT: an easy animation?

910
Ndless / Re: Ndless 3 Demo Gif (animated)
« on: November 16, 2011, 05:28:22 pm »
amazing!!!!

911
Math and Science / Re: A Page of My Notes
« on: November 16, 2011, 05:27:29 pm »
To be honest, I never have to take notes.
lol me neither, one time the teacher made us take notes for credit and so I turned to my friend and asked him how to take notes and he just laughed.
I failed that assignment :P

912
Humour and Jokes / Re: The awkward moment when...
« on: November 16, 2011, 05:05:47 pm »
lol I had to +1 you for that XD

913
TI Z80 / Re: Spacky 2 - Beta Release
« on: November 16, 2011, 04:58:17 pm »
make a spacky 3 please I finally beat spacky 2 please make a 3
yeah that would be cool...
I love sequels :D

914
Miscellaneous / Re: What was your first Omnimaga post?
« on: November 16, 2011, 04:53:39 pm »
my first post was in axe parser: http://ourl.ca/12917/241717
lol I sounded like an idiot XD

915
Miscellaneous / Re: STAR WARS
« on: November 16, 2011, 04:38:07 pm »
ooh I love star wars!!!! :D
I've seen them all multiple times :D
I am your father >:D

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