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Messages - patori

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Computer Projects and Ideas / Re: [PC] Allegro-based MMORPG
« on: September 03, 2009, 05:49:34 am »
This application could not start because alleg42.dll cannot be found. The reinstalling of this application could maybe fix this problem.


This is an error message I got after actually installing and reinstalling.


Should be working now. Sorry about that.

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Computer Projects and Ideas / Re: [PC] Allegro-based MMORPG
« on: September 02, 2009, 02:52:27 am »
http://patori.mine.nu/downloads/ Latest Windows Binary

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Computer Projects and Ideas / Re: [PC] Allegro-based MMORPG
« on: August 17, 2009, 12:50:34 pm »
Yeah, I'm using Locke and Cyan as temporary placeholder characters.

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Computer Projects and Ideas / Re: [PC] Allegro-based MMORPG
« on: August 17, 2009, 01:56:11 am »
Generic Fantasy for now.

It might have a lot of steampunk elements, as ff6 is a major influence on it.

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Computer Projects and Ideas / [PC] Allegro-based MMORPG
« on: August 15, 2009, 02:30:34 pm »
I'm currently working on a sprite based online RPG.

It's going to be throwback a bit; with SNES era style graphics.

It's main focus will be on jobs, people may change their jobs whenever. (probably with some limits, such as 5 minutes out of battle, etc.)

Characters, Jobs, Abilities, and equipment all will have levels.

So far with the game, i have animated, masked tilemapping systems, masked and animated character movement, object and enemy display.

The maps are animated, with 4 frames of animation each, per tile. Not all tiles are animated, obviously.

I've created a rudimentary update system, that downloads a text file with instructions to the program on how to update to a newer version over HTTP. News can be loaded the same way.

I haven't worked on multiple resolutions, so obviously it doesn't work with all computers currently.

There's a bunch of stuff, and a lot of thought put into it.

Basically, what I'm looking for is some support, and getting a small community together.

I don't think I'll need much help coding, I think I definitely will need some pixel art help.

Anyways, the current dev forum is here: http://destinyonline.s2.bizhat.com/

There's not a lot of content there, if you have a question let me know, or message me.

There are some tiny builds with only character movement and a layout together. Nothing major.

Thanks, and long time no see,

Patori

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Other Calc-Related Projects and Ideas / Aura
« on: February 28, 2006, 05:15:00 pm »
yeah, it randomly resized my avatar...

And its sIdney... not like the austrailian Sydney... rather, like the Ohioan Sidney...

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Other Calc-Related Projects and Ideas / Aura
« on: February 25, 2006, 06:10:00 pm »
xlibman: Only some weeks.

I few more days of work before i get another day off. Then I can work on aura... if im not tired.

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Other Calc-Related Projects and Ideas / Aura
« on: February 09, 2006, 01:27:00 pm »
So far I have completed the Detect AppVar, if not found, create appvar, save screen, and find and load chapter parts of the application... ive also began dabbling with some overworld algorithm theories (on paper)... good fun.

:ph43r:ninja.gif

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Other Calc-Related Projects and Ideas / Aura
« on: February 04, 2006, 09:22:00 am »
You may have to wait a bit for that ^^ working on it. I also need to get new AAA batteries for my calculator...

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Other Calc-Related Projects and Ideas / Aura
« on: February 03, 2006, 07:39:00 pm »
>.< gosh... cant you play through the game first?!

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Other Calc-Related Projects and Ideas / Aura
« on: February 03, 2006, 06:30:00 pm »
Currently, I am working on making a two page applicaiton for aura. Aura's saves will be saved in a appvar called AURASAVE, sections will be programs labeled prgmAURACH00; where 00 is the section number. chapters and cutscenes are considered sections.

Working on detectng programs, converting first cut scene... and working on overworld.


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Other Calc-Related Projects and Ideas / Aura
« on: January 29, 2006, 10:15:00 am »
well, I just want to do this.. simply because i need a group project...


and I have a ton of stuff from my old RPG attempts in asm that can be useful.  :ph43r:ninja.gif

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Other Calc-Related Projects and Ideas / Aura
« on: January 26, 2006, 11:07:00 am »
hmm... im pretty sure that the cut-scenes will be greyscale, but the game will be in black and white... and in ASM. I dunno, you have to ask Dysfunction. ^^

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