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TI-BASIC / Re: Sprite to Hex Routines
« on: March 27, 2011, 12:34:35 am »
Hey, I save the user a keypress of the 2nd-].
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 46
TI-BASIC / Re: Sprite to Hex Routines« on: March 27, 2011, 12:34:35 am »
Hey, I save the user a keypress of the 2nd-].
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TI-BASIC / Re: Sprite to Hex Routines« on: March 27, 2011, 12:30:07 am »
Modification of meishe's "slow" code (should save 8 bytes, also minorly changed stuff so that the code works)
(84 bytes) Code: [Select] "[ Even provides the brackets necessary for Axe pics ![]() 48
TI Z80 / Re: The HARDEST MARIO LEVEL EVER« on: March 25, 2011, 07:43:00 pm »
Played the level in school, CRUEL appears easier than LEGEND or NEEDLER, partly because I can actually pass the first three levels
![]() @Binder News: Have you tried any of the levels in my post? 49
Axe / Re: Moving Platforms« on: March 24, 2011, 10:53:49 pm »
Wouldn't you have to loop through all the objects to perform movement operations on the moving platforms anyways? Maybe implement a player check within this.
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Axe / Re: Moving Platforms« on: March 24, 2011, 10:52:10 pm »
Uh, instead of looping through all the objects, maybe check all of the objects touching the player instead?
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General Calculator Help / Re: TiLP2 Transfer issues« on: March 24, 2011, 03:57:29 am »
Cool, works very well! Thanks
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General Calculator Help / Re: TiLP2 Transfer issues« on: March 24, 2011, 02:34:15 am »
Yeah, it freezes, and I have to quit the command prompt, not the other graphical window.
(Specifically, it says delay=2^32-1) 53
TI Z80 / Re: The HARDEST MARIO LEVEL EVER« on: March 24, 2011, 02:30:05 am »
I opened with Notepad; it works conveniently well.
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TI Z80 / Re: The HARDEST MARIO LEVEL EVER« on: March 23, 2011, 07:57:54 pm »
Wow, really? I thought the programmer would use the password as a two-way hash or something. Ok thanks. I might transfer the new level ONEUP later.
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TI Z80 / Re: The HARDEST MARIO LEVEL EVER« on: March 23, 2011, 06:52:39 pm »
Hmm, well level 1 doesn't seem too bad in CRUEL. Our levels are 128-column epics, sometimes. I can't beat NEEDLER despite it being only halfway complete.
On a sidenote on gimme levels: in ONEUP, #8 and #9 are gimme levels. I really should edit the level, had I still remembered the level password. (The password is encoded, one letter per level starting level #10) Oh well. Any way to decrypt levels? 56
TI Z80 / Re: The HARDEST MARIO LEVEL EVER« on: March 22, 2011, 11:45:56 pm »
Just wondering, has anyone had the chance to test-run any of the levels?
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Graviter / Re: Graviter - Axe« on: March 22, 2011, 09:25:17 pm »
Yeah, I was confused as to what I was supposed to do there as well, until leafiness0 told me that jumping had been implemented.
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Well, ease of implementing a level editor, and high level compressability are very high priorities. I might make it the 2nd - up/down system, but a maximum of 5-6 independent sets of conveyor belts would exist nonetheless.
Despite the fact that I know almost nothing about Axe-specific functions right now, very great progress is made! I've already outlined where all the subroutines are going to be! (I'm trying to plan out as much as I can before actually modifying the code.) 60
General Calculator Help / Re: TiLP2 Transfer issues« on: March 21, 2011, 12:37:12 am »
I was trying to download the mario level in the original post.
It works when I send from Calculator to Computer. It doesn't work the other way around. My computer is Windows XP, SP3, Media Center 2005 Edition. My calculator is a TI-84+. I have a TI-84+ SE and a TI-Nspire with 84 emulation, if having such a calculator is absolutely critical to fixing the problem. My cable is a generic USB cable. As I can send from calc to PC, I doubt it's a problem with the cable. |
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