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Trapped for the TI-Nspire and TI-89 / Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire
« on: December 09, 2010, 12:21:36 pm »
In level 3 and 4 you can exit the screen. Also sometimes the boxes and bombs float.
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Trapped for the TI-Nspire and TI-89 / Re: Block Dude 2: Trapped for TI-89 Titanium and TI-Nspire« on: December 09, 2010, 12:21:36 pm »
In level 3 and 4 you can exit the screen. Also sometimes the boxes and bombs float.
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Trapped for the TI-Nspire and TI-89 / Re: Block Dude Nspire« on: August 08, 2010, 07:26:03 am »
Level 8 contains a bug when you start and press a directional key the guy falls in the ground. Also when carrying a block and going down with one block space the block can double and the brick after it disappears (and you get up to three people on the screen at the same time).
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Trapped for the TI-Nspire and TI-89 / Re: Block Dude Nspire« on: August 05, 2010, 01:06:51 pm »
I found another bug in level 4. When holding a block and walking in a one block high hole the guy becomes uncontrollable.
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Trapped for the TI-Nspire and TI-89 / Re: Block Dude Nspire« on: August 05, 2010, 08:20:49 am »
In the first level some blocks appear at the top of the screen when you move.
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TI-Nspire / Re: Nspire Raycaster« on: April 16, 2010, 12:35:04 pm »
I mean that, because the variable wall height only applies to graphics, the rest of the wall is invisible and as far I know the walls are infinitely high so a part of every wall is invisible.
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TI-Nspire / Re: Nspire Raycaster« on: April 15, 2010, 01:54:20 pm »
The sprites disappear when you 're behind an invisible wall. The other walls don't.
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TI-Nspire / Re: Nspire Raycaster« on: April 14, 2010, 10:22:57 am »
The sprites made my nspire crash (it didn't react or extremely slow so I even couldn't use esc). Are the walls infinitely high?
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TI-Nspire / Re: TI-Nspire GB Emulator« on: April 07, 2010, 02:29:52 pm »
A clock on the nspire would be very useful.
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