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Lua / Re: MoonScript for Nspire
« on: August 14, 2011, 12:10:57 am »
That's very interesting... Keep us posted (pun intended) on how it goes. Good luck!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 106
Lua / Re: MoonScript for Nspire« on: August 14, 2011, 12:10:57 am »
That's very interesting... Keep us posted (pun intended) on how it goes. Good luck!
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TI-Nspire / Re: NYAN NYAN NYAN NYAN ... this is the game :D« on: August 13, 2011, 09:09:05 pm »
That looks pretty awesome! Cant wait for Monday
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TI Z80 / Re: community-driven RPG« on: August 12, 2011, 11:16:46 pm »
I have an idea that you guys may like...
I was thinking that in addition to the Axe and ASM programmers, at some point, the Nspire, Casio, and 68k programmers could also work on porting this game to their respective calculators. I personally would love to see this game on the Nspire, and would be happy to help code for it if we were to do that. What do you guys think? 109
General Calculator Help / Re: Help damaged tns files« on: August 12, 2011, 04:26:23 pm »
I would suggest using this to load OS 1.7, then open the file, copy down all the information, and put it back into a new file in OS 3.0.2
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General Calculator Help / Re: Help damaged tns files« on: August 12, 2011, 04:15:07 pm »
Here is the thread that is on Omnimaga: http://ourl.ca/7373
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TI-Nspire / Re: Pacman Lua Levels Needed« on: August 12, 2011, 04:07:59 pm »
Bump
I figured that this was a bit unclear, so I thought I'd post a sample, using a level that is already in THE GAME Basically, the picture is all I need. I'll figure out the rest, and you'll get your name in the README and THE GAME Thanks! 112
Introduce Yourself! / Re: Hello Omnimaga!« on: August 12, 2011, 03:02:40 pm »
Just saw this
Hi, Lineofdeath2! Nice to If you are interested in learning Lua, I would strongly suggest you visit www.inspired-lua.org, where we have the documentation and some tutorials for learning! Enjoy your stay 113
TI-Nspire / Re: Pacman Lua« on: August 12, 2011, 02:40:19 pm »
Thank you, apcalc and jim!
I have another update for today: I managed to work out all of the bugs (that I could find, at any rate ), and I've completed the first level, so I'm going to go ahead and attach that to this post. If anyone would like to test for bugs (or just play level 1), go ahead and download this game, and let me know if you find anything. Please keep in mind, however, that this game is not yet finished, or even close to ready for release- there are still more things that may come soon Also, please let me know what you think of the game changing speeds. Given that it is noticably slower at the beginning, it seems as if I will have to release this game in level packs of 3-5 levels each. Allright, I'll stop talking now Thanks! EDIT: Actually attached file 114
TI-Nspire / Re: Pacman Lua« on: August 12, 2011, 11:45:35 am »
Time for an update!
The game is coming along nicely, although I think that there may be a bug somewhere, as the game behaves weirdly on occasion. Regardless, the ghosts are moving around now, and so is Pacman. And, of course, here is a screenie! 115
General Calculator Help / Re: Help damaged tns files« on: August 11, 2011, 11:07:08 pm »
Hi, welcome to the forums!
If you can, we need a bit more info to best helP you. Wht type of nspire, OS do you have, and what was in the file? Thanks! 116
Miscellaneous / Re: Types of Cell Phones« on: August 10, 2011, 04:13:30 pm »
I have a sillyphone by LG, but it serves its purpose
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Art / Re: UserBarz« on: August 10, 2011, 02:57:43 pm »Funny, yes add a few blue lobsters named necham (i think)They're called Netham 118
TI-Nspire / Re: Pacman Lua« on: August 10, 2011, 02:55:43 pm »
I have some really great news: one of the biggest bugs that plagued my previous version of Pacman is now gone, so Pacman actually stops when he reaches a wall
I think I can begin adding the next features to the game at this point, which would be those little dots for Pacman to nom It looks as if this game might actually work out 119
Miscellaneous / Re: Where Did Your Name Come From?« on: August 10, 2011, 11:55:06 am »
Well, I had just finished playing piano for the day, and Billy Joel's "Piano Man" was on the radio, so the name just came naturally to me.
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TI-Nspire / Re: Reversi/Othello: DT's other 2011 contest entry« on: August 10, 2011, 11:39:51 am »You should make the game in isometric 3d like how it is on the title screenThere are 16 shades of gray on the Nspire. |
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