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Messages - pianoman

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166
Lua / Permission needed to write Lua Tutorials
« on: July 29, 2011, 01:23:58 pm »
All right, I admit, the title is a bit misleading. Sue me (just kidding, please don't) :P
Anyways, I was planning on writing a series of Lua tutorials to help teach  beginners Lua through code from actual games and other programs that had been released, because that is something that I found to be extremely helpful.
However, I figured it would probably be a good idea to get permission from everyone before I start using your code.
If you have any objections in general to me using your code, please let me know via PM or a post on this thread.
I will also post here for usage of specific programs, and I will also send you a PM.
Again, for that as well, please let me know ASAP if you would like me to not use your code.
Also, I may edit your code (adding tabs, moving things to new lines) to make it easier to read. Again, let me know if you would prefer I don't do this.
Don't worry, though- you will be appropriately credited in the acknowledgments, the actual tutorial, and the code itself.
Thank you!
EDIT: Please note that this is not the actual request for usage permission. I will PM with that.

167
Lua / Re: How to save high scores in Lua
« on: July 29, 2011, 01:11:26 pm »
Oh, ok, I'll take a look at the code for that. Thanks!

168
Lua / How to save high scores in Lua
« on: July 29, 2011, 01:05:27 pm »
^^That
I tried document.markChanged(), but it didn't save anything.

169
Lua / Re: Lua Classes
« on: July 29, 2011, 12:59:42 pm »
Oh, I think I get it. Thanks!

170
News / Re: Tutorial section now open
« on: July 29, 2011, 12:37:30 pm »
Just noticed this now :D
I'll probably start writing some Lua tutorials!

171
Lua / Lua Classes
« on: July 29, 2011, 12:03:10 pm »
I tried reading the thing on inspired-lua.org, but google translate sucks, so I couldn't understand much.
Basically, what I'm asking boils down to three things: what are classes, how do you use them, and is there anything special you can do with them?
Thanks!

172
Lua / Re: Controlling external hardware through Lua
« on: July 29, 2011, 11:47:42 am »
I meant can you get data from other lua files on the local calculator (i.e. level data, high scores, etc.)?

173
我不是中国人,可是我会说一点儿中文。
I don't know much, but I'm learning! :P
Still, a chinese section would be cool.

174
For the Nspire: ndless and nDoom

175
Lua / Re: Controlling external hardware through Lua
« on: July 28, 2011, 12:41:12 pm »
This is a bit off topic, but if you can control external hardware, can you also control external files on the calculator?

176
TI-Nspire / Re: [Lua] RayCaster
« on: July 27, 2011, 09:48:28 pm »
Yeah, you can put everyhing in a table :P

177
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: July 27, 2011, 02:52:33 pm »
Quote
PixelBoy: ugh.
PixelBoy: Why do tables never work the way you want them to?
calc84maniac: too many chairs?
PixelBoy:...
PixelBoy:<table>s

178
Lua / Re: TI.IMAGE help
« on: July 27, 2011, 01:09:44 pm »
Oh, I think I get it.
Thanks!

179
TI-Nspire / Re: [Lua] RayCaster
« on: July 27, 2011, 12:31:46 pm »
Can't wait for it :D

180
Lua / Re: TI.IMAGE help
« on: July 27, 2011, 11:55:25 am »
Whoops, didn't notice the page :P
Holy cow, that's complicated.
How exactly does the pixel data work, though? Shouldn't each of the R,G, and B values be 8-bit numbers? Why are they 5-bit?
In other words, why doesn't it work A-RRRRRRRR-GGGGGGGG-BBBBBBBB instead of A-RRRRR-GGGGG-BBBBB?
If it isn't 8 bit, then you can't make numbers bigger than 31.

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