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Messages - pianoman

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211
Miscellaneous / Re: post your website url
« on: July 12, 2011, 12:49:48 pm »
Yay, I just got a site :)
http://calcpianoman.wordpress.com/

212
TI-Nspire / Re: Pacman Lua Levels Needed
« on: July 12, 2011, 11:53:55 am »
Hi, everyone!
As you may know, I have been making a Pacman game for the Nspire in Lua.
However, I am in need of some levels to put in the game.
If you would be interested in making a level (or levels), please include a picture of the level and its dimensions in pixels in a post on this page.
These will be fullish screen- no scrolling :)
You will get a readme mention as well as having your name on the level you created.
Thank you all very much in advance!
I don't think I'll make levels for you, but I think it's important to give the sprite sizes, and how much they fit horzontal and vertical in the screen so other people who want to make levels know what to do.
I'm planning on having the levels and sprites be of varying sizes, so there really isn't a specific sprite size. It's up to the level creator :).
However, the only requirement is that it is less than or equal to 318x212 pixels.

213
Gaming Discussion / Re: Winning
« on: July 11, 2011, 05:06:58 pm »
I'm definitely more of a level person. :)

214
TI-Nspire / Re: [Lua] RayCaster
« on: July 11, 2011, 12:44:51 pm »
Oh, I get it.
Is there any chance you can upload the code for this?

215
TI-Nspire / Re: [Lua] RayCaster
« on: July 11, 2011, 12:02:25 pm »
Wow! Looks great!
What exactly is a raycaster? :P

216
TI-Nspire / Pacman Lua Levels Needed
« on: July 10, 2011, 05:08:35 pm »
Hi, everyone!
As you may know, I have been making a Pacman game for the Nspire in Lua.
However, I am in need of some levels to put in the game.
If you would be interested in making a level (or levels), please include a picture of the level and its dimensions in pixels in a post on this page.
These will be fullish screen- no scrolling :)
You will get a readme mention as well as having your name on the level you created.
Thank you all very much in advance!

217
TI-Nspire / Re: Pacman Lua
« on: July 10, 2011, 05:00:53 pm »
Yeah, sorry, p2, but no sound :(
As for the platform.window:invalidate(), it is quite concievable that using parameters makes the game faster. More tests would be needed to figure that out, and if there was a plan to figure that out, I would be happy to help in any way I could.
However, I will need to be refreshing many things at once, so for this, it's sort of a moot point. Thanks anyways! :)

218
Lua / Re: Lua Q&A
« on: July 09, 2011, 07:23:59 pm »
Thanks, Levak!

219
Lua / Re: Lua Q&A
« on: July 09, 2011, 07:14:18 pm »
Is there a way to resize images in the program?

220
TI-Nspire / Re: Pacman Lua
« on: July 09, 2011, 12:41:56 pm »
Yeah, I'll be using oclua to test out some stuff like that before i hit the computer with it :P

221
TI-Nspire / Re: Pacman Lua
« on: July 09, 2011, 12:33:27 pm »
Yeah, I was planning on full screen.
I might open up a thread on that later. :P

222
Introduce Yourself! / Re: Hi!
« on: July 08, 2011, 03:49:30 pm »
Hi, GreenFreak!
Here are your Axe peanuts!

223
TI-Nspire / Re: Pacman Lua
« on: July 08, 2011, 02:34:28 pm »
Thanks! It will be a lot of screen refreshes, but I suppose that's one advantage of event-based languages :)

224
TI-Nspire / Re: TI-Nspire emulator
« on: July 08, 2011, 02:20:43 pm »
I'm having some trouble with OS 3.0.1.
I get the "Install OS now" screen on the boot-up.
Did it brick the nspire_emu too (:P), or am I doing something wrong?

225
TI-Nspire / Pacman Nspire
« on: July 08, 2011, 01:35:13 pm »
Hi, everyone!
I figured it was time that this game came to the nspire in Lua, so I decided to start it.
I'm still working on the movement of Pacman and the ghosts, but I thought it through, and it seems like it would be possible.
If anyone would like to attach any maps (not too big), I might use them in the game.
That would be very helpful.
I'll keep you all posted (pun intended) on progress.
Thanks!

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