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Messages - pianoman
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301
« on: June 21, 2011, 03:21:35 pm »
Hi, everyone! Time for the first update! I've just about finished making the first map, and the main character is able to move around now and talk to 1 person, but that's about it right now. On a somewhat irrelevant note, I'm trying to write my code in such a way that it would be very easy to add more stuff. In other words, it would be horribly inefficient for 1 or 2 maps, but progressively more efficient as you add maps and features. Thanks!
302
« on: June 21, 2011, 10:28:24 am »
I honestly think it is ashamed to forbid games in Nspire-Basic, since some people don't know C, ARM, or even Lua, or don't have the time to. This is the best way to demotivate people to learn a language. As all of you know, learning a new programming language is very long, and the people who would have liked to participate simply can't, because there's a deadline, which will create pressure on themselves. And there's a 100% chance that they will make mistakes.
In all honesty, if you know Basic, Lua is not at all hard to learn. It's fairly similar.
303
« on: June 18, 2011, 12:44:17 pm »
Thank you, Chokosta! I'll need it  apcalc, my game borrows heavily from the code from blockdude, in terms of drawing maps, positioning the person, etc. Do you mind that I'm using your code as a base/inspiration for mine? I'm more than happy to credit you for the help that your Blockdude source code has given me. Thanks!
304
« on: June 18, 2011, 12:21:14 pm »
There are other tools you can use to convert the files... they just won't be compatible with OS 3.0.2 until you load it onto your calculator and send it back to the computer.
Looks great!
305
« on: June 17, 2011, 05:27:04 pm »
Awesome! Great job, apcalc!
306
« on: June 16, 2011, 10:34:16 pm »
Hi, everyone! I’m planning on writing an RPG for the Nspire with Lua. If I can get it done in time for the contest, that’s wonderful.  If I can’t, then I’ll just consider this a wonderful learning experience and release it when it’s done.  Basically, this is going to be about a guy who travels to different eras of time, but his time machine breaks in those areas, so to get back home, he needs to find the parts to fix his machine, which can be accomplished through [intentional vagueness]various ways[/intentional vagueness]. I’ve already got the general plot down, so I’m now working on the details before I start making the maps. Btw, this will (hopefully) be relatively accurate, historically speaking.
307
« on: June 16, 2011, 04:02:58 pm »
Has to be really hard...
308
« on: June 15, 2011, 07:16:40 pm »
Ok, that helps. Thanks!
309
« on: June 15, 2011, 07:08:40 pm »
Oh, got it. Thanks!
310
« on: June 15, 2011, 06:58:22 pm »
I started a week or two ago.
311
« on: June 15, 2011, 06:50:30 pm »
What happens if the square root is irrational?
312
« on: June 15, 2011, 06:34:04 pm »
Hi! I was just wondering, what exactly does window.invalidate do, and how would you use it?
Edit: I looked it up on the inspired-lua site, but I'm still slightly confused. Do you have to define it like in the example in the Linking Events tutorial?
313
« on: June 15, 2011, 06:30:46 pm »
function isPrime(n) --[[Check if an integer n is a prime or not--]] if n==1 then return false end --1 is not a prime for i = 2, math.sqrt(n) do if n % i == 0 then return false end end return true end
What exactly does the math.sqrt do?
314
« on: June 15, 2011, 06:11:06 pm »
Yes! I was waiting for something like this. Sadly, I can't do blackjack.  Oh well. I can find something else.
315
« on: June 14, 2011, 11:52:53 am »
I am now very sad that I have OS 3.0.1.  Nice job!
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