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Messages - pianoman
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76
« on: August 22, 2011, 11:22:20 am »
I'm sorry about all of the questions, but I'm still just a bit confused Which file/folder would we make the example script you showed above in? Then, once we do that, which script do we run to convert to bytecode? And, finally, (yes, I know this will sound stupid) how do we run Lua scripts like that on the computer? Thank you very much! EDIT: Any chance you could make some sort of an API/less confusing and nspire-oriented tutorial?
77
« on: August 22, 2011, 10:37:48 am »
I'm an ISTJ, or Guardian
78
« on: August 20, 2011, 08:14:17 pm »
Awwwww Oh well... Still, great job!!!
79
« on: August 20, 2011, 08:02:19 pm »
Nice job, compu! Just one question though: does this require Ndless?
80
« on: August 20, 2011, 07:55:21 pm »
How exactly would we include this stuff in the actual script, though?
81
« on: August 20, 2011, 11:39:50 am »
Hey, Happy Birthday, Juju
82
« on: August 19, 2011, 11:31:09 pm »
Wow, looks pretty nice Can't wait for it to be finished
83
« on: August 19, 2011, 12:23:44 pm »
84
« on: August 19, 2011, 12:15:52 pm »
85
« on: August 19, 2011, 12:07:35 pm »
Once again, I have some good news. Previously, I had a problem with Pacman moving too slowly, despite putting parameters on the platform.window:invalidate. The level would just end up being really slow in the beginning and speed up to almost 2.5x the speed near the end. To fix this, I set up the timer so that everything is only refreshed every other timer click, so at any given time, the screen only has to refresh 2 or 3 things as opposed to 5 things. It doesn't completely fix the problem, but it reduced the problem to a point where the increasing speed makes the game more fun as opposed to more annoying. Right now, there's not much left to do besides add levels. How many do you guys think I should have for the first level pack?
86
« on: August 19, 2011, 11:47:36 am »
Hmmm, I don't know how I missed this the first time. Regardless, it looks really epic Any chance you could upload your library code to pastebin or something like that and give us a link to that sometime soon, because, if it's alright with you, I would really love to implement this in Pacman
87
« on: August 18, 2011, 11:28:39 pm »
I'm actually not too sure that its your fault, as usually, the program doesn't crash the calulator, it just tells you about the syntax error.
88
« on: August 18, 2011, 11:20:48 pm »
Hey there Welcome to Omnimaga! Great to see yet another Luaist
89
« on: August 18, 2011, 11:14:50 pm »
I'm just completely stunned at how quickly all of this has been happening, and I am very upset at Sir's actions. Congrats, however, to juju for the save.
90
« on: August 18, 2011, 12:49:19 pm »
I really have no idea what an OmniNET, or an EFnet is, or what the difference is, so I don't really care about that. And, yeah, I completely agree that the permban was very well deserved, but like some other people here, I hope that, in the future, if Sir actually reforms, that his permban could be appealed.
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