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Messages - pianoman
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91
« on: August 18, 2011, 12:35:22 pm »
You can get the current locale using [lua]locale.name[/lua]. It will return the locale in a two letter language code
As for the battery info and the serial number, I don't think you can.
Ok, thanks
92
« on: August 17, 2011, 11:24:28 pm »
Is there a way to get data such as the battey status, language, serial number, etc from the local calculator using Lua? Its not for a particular game or program, I'm just curious. Thank you very much!
93
« on: August 17, 2011, 11:20:17 pm »
I actually understood you Thank you once again, jim and adriweb!
94
« on: August 17, 2011, 11:11:53 pm »
As usual, great work Chocosta!
95
« on: August 17, 2011, 12:18:00 pm »
Sorry, I'm still just a bit confused. Let's say you created a class for a button. How would you initialize it so that you could actually draw it and do stuff with it? Or let's say that you want to be able to create something on a keypress. How could you set it up so that, theoretically, you could continue generating objects infinitely? I kinda tried to read the inspired-lua.org explanation, but Google Translate still sucks Thank you very much!
96
« on: August 16, 2011, 11:12:03 am »
Whoops, sorry Adriweb! I was very tired when I typed that, so I must have typed Levak's name accidentally
97
« on: August 16, 2011, 11:07:55 am »
Great to see so many games! May the best one win!
98
« on: August 15, 2011, 10:56:22 pm »
Very nice job, Adriweb! You stole my idea for making a breakout game, but still...
99
« on: August 15, 2011, 10:53:47 pm »
This is awesome, jim!!! Good luck in the contest
100
« on: August 15, 2011, 12:42:46 pm »
The "HE DID THAT" line and the edit. Sorry, just a bit confused
Because I didn't want to make a denouncement to someone and want to warn people to don't share the tns file. This is the goal of the "I don't say "HE DID THAT"" Then, after posting, I quickly checked the forum to find the "many project" I've mentionned I found only one (don't know where the other ones are), so I probably imagined them.
Oh, I understand now. Thanks
101
« on: August 15, 2011, 12:27:24 pm »
The "HE DID THAT" line and the edit. Sorry, just a bit confused
102
« on: August 15, 2011, 12:16:14 pm »
I've seen many projects that share the *.tns file. But, one rule is "do not share the sources". Lua sources are readable in tns files : just launch TI Nspire Computer software, open the tns file, copy the widget, dump the clipboard ... the sources are here ...
Since it is a general case, I don't say "HE DID THAT", just wanted to know what it is going to happen to them.
Edit : well ... I'm sure I'm wrong and the projects in Lua that I've seen don't participate to the contest ... I just hope for them.
Errr... what exactly are you talking about?
103
« on: August 15, 2011, 11:21:30 am »
Update: I fixed a couple bugs and added another level. I have an idea to increase the speed of it, and I will let you know how it goes once I try it out The newest version is also 3.0.2 compatible, but still a bit unrefined. There isn't an instructions or about section yet, so don't bother clicking that. Also, development is going to slow down a bit (thanks to band camp), but hopefully, we should be seeing an official release in the next few weeks Thanks!
104
« on: August 15, 2011, 11:13:19 am »
or can someone send me pacman lua http://ourl.ca/119860
Shoot, I knew I was forgetting something I'll try to upload a 3.0.2 compatible version soon to the Pacman thread. EDIT: Done.
105
« on: August 14, 2011, 10:49:12 pm »
This is awesome! I didn't realize Chocosta's was a card game too... Mine is a video poker one
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