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Art / Re: [Request] Sprites based on Ikaruga ships
« on: June 20, 2014, 09:05:45 am »
Maybe, but creating all the sprites in 2D is a huuudge work...
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Art / Re: [Request] Sprites based on Ikaruga ships« on: June 20, 2014, 09:05:45 am »
Maybe, but creating all the sprites in 2D is a huuudge work...
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Art / Re: [Request] Sprites based on Ikaruga ships« on: June 20, 2014, 07:39:13 am »
And here's the first boss... Not verry beautiful, but it's just a beginning :p
(as it is very very very big, I made a 80*89) EDIT : As the boss is very (very very... :p) big, I made another one, 120*108. 18
Art / Re: [Request] Sprites based on Ikaruga ships« on: June 20, 2014, 07:08:20 am »
Hmm... That's a pity, indeed matref told me to make all the sprite in "3D".
So, here are two ennemies that appear on matref's video : 19
Art / Re: [Request] Sprites based on Ikaruga ships« on: June 19, 2014, 04:59:07 pm »
Hi!
I've tried to make the first "big boss", the one on the top-right corner... As it is pretty big, I made a 80*80. I'm pretty happy of the result! If you like it, I'll make the other one 20
TI-Nspire / Re: [Ndless] n2DLib« on: June 05, 2014, 02:07:18 pm »
I wanted them to propose us some features we could add to our project... But obviously, I wasn't clear...
And indeed, I added those functions So, could you suggest features to add to our library? (I hope I'm clear enough... ) 21
TI-Nspire / Re: [Ndless] n2DLib« on: June 05, 2014, 12:20:35 pm »
Nobody answers?...
Did I say something bad? 22
TI-Nspire / Re: [Ndless] n2DLib« on: June 03, 2014, 05:42:36 pm »
New features are regularly added, especially for geometric drawing. Since the purpose of this library is to allow us to make the fastest possible functions, we wanted to ask you if you had any suggestions, if you wanted us to add some features that could be useful to everyone or especially to yourself, so that this lib can be as practical, diverse and wide as possible.
Some radical changes have also been made with the gestion of the buffers, but the functions are still the same and there aren't any changes user side. But I let matref be more precise, since he's the one who modified the functions. 23
TI-Nspire / Re: [Ndless] nFastGraphX« on: June 03, 2014, 01:48:44 am »
In fact, you just have to init() at the begining of the main, and to deinit() at the end. Everething else is done by the lib. When you draw, it goes on the current drawing buffer, and you just have flip() to exchange the buffers. (two buffers are created, and we switch back to the backupBuffer at the end because we use 16bpp for monochromes, and backupBuffer is in 4bpp (2*4)).
For the moment, we haven't done many drawing functions but we are working on it. However, I rather like our images format.
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