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Messages - pimathbrainiac

Pages: 1 ... 85 86 [87] 88 89 ... 125
1291
Computer Programming / Re: Game Engines in Java
« on: March 06, 2013, 03:15:29 pm »
Thanks! I need to start developing...

1292
Computer Programming / Game Engines in Java
« on: March 06, 2013, 03:07:40 pm »
Hey, are there any good/easy to use Java game engines out there other than JMonkey out there?

I don't want to use JMonkey because it requires jdk 6, and I have jdk 7, and I don't want to downgrade...

1293
Zarmina / Re: Zarmina
« on: March 06, 2013, 02:57:34 pm »
Desura pretty much MUST be cross platform (not really, but it almost always is), though. Unless this is coded in C and not C#/some other windows-only language, it won't be.

1294
Zarmina / Re: Zarmina
« on: March 06, 2013, 12:52:04 pm »
Use C and make it cross platform!

I hope this is not dead... It looks interesting!

Also: release on Steam, definitely!

1295
TI Z80 / Re: VVVVVV
« on: March 06, 2013, 09:51:17 am »
As I said, I'm probably not doing a black background... I'll work on that line routine though...

Thanks for the sprites!

1296
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: March 06, 2013, 09:40:09 am »
4656:
* pimathbrainiac uses /me too much

4657: leafy is equivalent to god in your mind

4658: ALL HAIL LEAFY

1297
TI Z80 / Re: VVVVVV
« on: March 06, 2013, 09:37:35 am »
Looks nice and nice speed so far. Do you plan to make the background black like the original (and add borders around floor/wall tiles like in Keoni's screenshot?)

I do not plan on a black background because I like the graphics I have right now... I might later, though.

I'm working on the logic for the lines right now, but I probably won't need them due to the almost solid borders of the floor tiles.

1298
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: March 05, 2013, 10:00:59 pm »
4648: You are in a relationship
4649: What??? My calculator does not count???
4650: You need a life
4651: You eat a 1-up mushroom
4652: Not that kind of life!!!

1299
Other Calculators / Re: Orion TI 84+
« on: March 05, 2013, 09:56:56 pm »
Talking ASM games?

* pimathbrainiac runs

1300
TI Z80 / Re: VVVVVV
« on: March 05, 2013, 09:53:47 pm »
As I said, I fixed it (as in I created a reduced (collision) map based on the full (sprite) map, so I don't need all the or's to check for different sprites that do the same type of collision) I used to use the full map for collision testing as well.

That said: SCREENIE TIME!!! (new graphics part me, part Kenoi)



New levels not in this screenie due to spoiler alerts!

1301
TI Z80 / Re: VVVVVV
« on: March 05, 2013, 09:30:19 pm »
Wait do you have a single OR statement for every spike?  How exactly are you doing your collision detection?

I fixed the problem, but to answer your question: pointer based.

1302
TI Z80 / Re: VVVVVV
« on: March 05, 2013, 06:54:38 pm »
For more checks for more spike blocks... (I need to get some more optimizations in...)

Edit: ninja'd by kenoi!

1303
TI Z80 / Re: VVVVVV
« on: March 05, 2013, 05:39:12 pm »
Only doing 100 rooms, so don't worry... The map appvar is ~ 9600 bytes, so it won't get any bigger (it's already accounting for rooms not done yet)

1304
TI Z80 / Re: VVVVVV
« on: March 05, 2013, 02:54:13 pm »
Sooooo... My engine was made REALLY slow due to a ton of "OR" statements I added, so no screenies yet D:

However, I have some new levels and Kenoi's graphics implemented, so I will get a screenie in soon (If I can get one in before TI-Concours)

1305
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: March 04, 2013, 06:41:01 pm »
4636: You are 32 posts away from 500

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