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Messages - pimathbrainiac
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136
« on: May 18, 2015, 02:00:25 pm »
As you may have seen in the channel topic on #omnimaga, the Axe Wiki has opened! Currently, there is a lot of nothing on the wiki, so you can go request and account to contribute! The axe wiki is hosted by Sorunome and the admins are Sorunome and myself at the present, but is not officially affiliated with Omnimaga at the current time.  The Axe Wiki is a place for tutorials and documentation regarding Axe. What are you waiting for? Go and contribute!
137
« on: May 17, 2015, 12:16:42 pm »
That with what Adriweb said. I'm sure if you all worked on the same project, we'd get one even better library than either of the two are now
138
« on: May 17, 2015, 01:39:43 am »
I finally got around to writing a tutorial on how to use nGL: http://github.com/Vogtinator/nGL Maybe we'll see some more 3D games on the nspire now!
Yay tutorials! Now to make some cool stuff with nGL!
139
« on: May 01, 2015, 03:22:13 pm »
 That is amazing!
140
« on: April 28, 2015, 02:13:31 pm »
Video or it didn't happen  * pimathbrainiac runs Seriously though, I must see this thing in action.
141
« on: April 26, 2015, 10:41:09 am »
Have you considered porting using n2DLib instead of nSDL? It runs faster, especially on the Grayscale models (like mine). I love Cave Story and would love to play this. n2DLib is missing some functions i need (e.g. load an image from file) and the source code is big so it might take days, perhaps even weeks to add n2Dlib support. Maybe i'll do it (I love Cave story too) but for now, i can't do much.
I can do it, if you don't mind me modifying your source. It's actually a pretty easy conversion process, from when I used to work with nSDL.
142
« on: April 25, 2015, 10:46:19 pm »
Have you considered porting using n2DLib instead of nSDL? It runs faster, especially on the Grayscale models (like mine). I love Cave Story and would love to play this.
143
« on: April 25, 2015, 06:33:39 pm »
Just for future reference, please use the [code] bbcode to surround code. It puts it in monospaced font and it's easier organization-wise.
144
« on: April 17, 2015, 09:27:29 pm »
Happy birthday!
145
« on: April 16, 2015, 07:24:42 am »
Just a quick optimization. If getKey(1) Y++ End If getKey(2) x-- End if getkey(3) x++ End if getkey(4) y-- End
This can be optimized to: x+getKey(3)-getKey(2)->x y+getKey(1)-getKey(4)->y
Also that with what Runer said.
146
« on: April 16, 2015, 07:21:04 am »
Looks cool! Considering I don't read french and the I can't use Google Translate on the rules document, I need to ask the following: are citizens of the US eligible to win the prizes?
147
« on: April 15, 2015, 07:35:38 pm »
This is now my most played track on Soundcloud!
148
« on: April 15, 2015, 05:55:04 pm »
Looks nice! I am a big fan of the Fire Emblem games, and knowing your collective work, I have high hopes for this one.
149
« on: April 13, 2015, 08:26:28 am »
It actually saves RAM when you have repeated symbols like the periods. For non-repeating symbols, there's no difference, but it's good convention to have a pointer
150
« on: April 13, 2015, 07:09:33 am »
So I am no expert to optimization, but during your Pt-On calls, you might want to store those sprites in a pointer as well. If you want to optimize, I suggest you look at this thread.
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