1381
It's been a year and 3 days since I started this project. I'd like to comment on how far this has come.
I remember thinking about a game idea one day in class. I had my calculator out, even though I was in health class. I was thinking: "simple." I knew at that point that every other project I had started or had thought up but had yet to start was not going to make it for being too complex. I thought of this one game demo I played once. A game titled "VVVVVV." A game that seemed like I could get an engine done in a week (the n00b in me talking at that point) and I could say that I completed a project (I came close with the chess game that brought me here.)
I was allowed to use a laptop in school at that time and said laptop had linking software (I think TiLP), so I made a little screeine and showed the world what I had decided to do. Here was the first screenie:

It was a slow, inefficient engine made entirely on-calc. At the time, I thought it was the greatest thing I had ever done. Little did I know that it would eventually be just that.
Here it is now: A game with experimental custom maps, a difficulty that nearly matches the original, and a much better engine.

And there's more to come. Bugs are almost out of custom maps, I am re-working the engine to make it faster, and the main map is about 10-15% done. There will also be (not until a few more releases) a new game mode for the totally insane.
At this point, I'd like to acknowledge some people:
Keoni29: For spriting out these amazing sprites.
Matref: For the level editor. I don't know how I could live (or have supported custom maps) without it.
Hayleia: For the optimizations/Helping me realize I need to restructure my code.
And everyone else whose support has made this possible.
To another year of progress and gravity flipping!
LATEST DEMO: http://www.omnimaga.org/ti-z80-calculator-projects/vvvvvv/msg383755/#msg383755
LATEST SCREENIE: http://www.omnimaga.org/ti-z80-calculator-projects/vvvvvv/msg383755/#msg383755
I remember thinking about a game idea one day in class. I had my calculator out, even though I was in health class. I was thinking: "simple." I knew at that point that every other project I had started or had thought up but had yet to start was not going to make it for being too complex. I thought of this one game demo I played once. A game titled "VVVVVV." A game that seemed like I could get an engine done in a week (the n00b in me talking at that point) and I could say that I completed a project (I came close with the chess game that brought me here.)
I was allowed to use a laptop in school at that time and said laptop had linking software (I think TiLP), so I made a little screeine and showed the world what I had decided to do. Here was the first screenie:

It was a slow, inefficient engine made entirely on-calc. At the time, I thought it was the greatest thing I had ever done. Little did I know that it would eventually be just that.
Here it is now: A game with experimental custom maps, a difficulty that nearly matches the original, and a much better engine.

And there's more to come. Bugs are almost out of custom maps, I am re-working the engine to make it faster, and the main map is about 10-15% done. There will also be (not until a few more releases) a new game mode for the totally insane.
At this point, I'd like to acknowledge some people:
Keoni29: For spriting out these amazing sprites.
Matref: For the level editor. I don't know how I could live (or have supported custom maps) without it.
Hayleia: For the optimizations/Helping me realize I need to restructure my code.
And everyone else whose support has made this possible.
To another year of progress and gravity flipping!
Spoiler For original post:
LATEST DEMO: http://www.omnimaga.org/ti-z80-calculator-projects/vvvvvv/msg383755/#msg383755
LATEST SCREENIE: http://www.omnimaga.org/ti-z80-calculator-projects/vvvvvv/msg383755/#msg383755