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Messages - pimathbrainiac

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1471
Humour and Jokes / Re: Weird/funny pictures thread
« on: January 21, 2013, 04:01:15 pm »
I'm sorry... I'm being insensitive

epic7, Are we still cool?

1472
Humour and Jokes / Re: If there was tech support in botswana...
« on: January 21, 2013, 03:46:33 pm »
You dun goofed! It's <html><insert arbitrary character here></insert arbitrary character here></html>

I think I dun goofed!

1473
Computer Projects and Ideas / Re: [Cemetech Contest #9] Reuben Quest HD
« on: January 21, 2013, 03:44:40 pm »
Juju, I had to get off last night before you sent the copy with the bugfix. I can haz?

1474
TI Z80 / Re: Fast Langton's Ant (ASM)
« on: January 20, 2013, 06:11:30 pm »
I tried making one of these in AXE... so. slow. by. comparison.

Good Work Xeda!

1475
8x or 83?
* pimathbrainiac runs

1476
The Axe Parser Project / Re: Features Wishlist
« on: January 20, 2013, 06:04:55 pm »
Maybe there should be a one byte option and a one sprite option.

1477
The Axe Parser Project / Re: Features Wishlist
« on: January 20, 2013, 05:01:23 pm »
How about the ability to update one pixel instead of the whole screen? (Ex. To make a fast Langton's Ant program)

1478
The Axe Parser Project / Re: Features Wishlist
« on: January 20, 2013, 04:38:20 pm »
ok, thanks for the info!
but I still think that it would be usefull to add.

Hey, you should introduce yourself in the introduce yourself section of the forum! http://www.omnimaga.org/index.php?board=10.0

1479
Math and Science / Re: Calculus with Velocities and other stuff
« on: January 20, 2013, 04:19:52 pm »
I know that is wrong though because when I plug numbers back in, I don't get the right result

1480
Math and Science / Re: Calculus with Velocities and other stuff
« on: January 20, 2013, 04:16:13 pm »
But shouldn't there be something done to the X in the exponent?

1481
Math and Science / Re: Calculus with Velocities and other stuff
« on: January 20, 2013, 04:12:19 pm »
They're constants... I should have called them c and k, but the way I used is the way the problem is stated

1482
Math and Science / Re: Calculus with Velocities and other stuff
« on: January 20, 2013, 04:07:25 pm »
abs(V(x))^2 is the same as V(x)^2

1483
Math and Science / Re: Calculus with Velocities and other stuff
« on: January 20, 2013, 04:02:14 pm »
V(x) is squared... Did I not put that in?

1484
Math and Science / Calculus with Velocities and other stuff
« on: January 20, 2013, 03:58:59 pm »
So I have a system of equations:

Variables:

V(x) - x velocity
V(y) - y velocity
C(x) - x constant
C(y) - y constant
t - time
g - gravity constant
dx, dy, dt, dV(x), dV(y), etc. - you can guess what these are

Problem:

dV(x) = C(x)*V(x)^(2)*dt
dV(y) = (C(y)*V(x)^(2)+g)*dt
dt = dy/V(y) = dx/V(x)

solve for V(x) and V(y) in terms of x and y

What I've done so far:

dV(x) = C(x)*(dx^2/dt^2)*dt
dV(x) = C(x)*V(x)*dx
Vx^(-1)*dV(x) = C(x)*dx
Integrate both sides (c is assumed to be 0 here) to get
ln(abs(V(x))) = x*C(x)
e^(x*C(x)) = abs(V(x))

good so far, right?

I sub in e^(x*C(x)) for V(x) in the next equation

dV(y) = (C(y)*e^(2*x*C(x))+g)*dt
dV(y) = (C(y)*e^(2*x*C(x))+g)*(dy/V(y))
V(y)*dV(y) = (C(y)*e^(2*x*C(x))+g)*dy

Now I'm stuck because I don't know how to integrate this equation

Help, please!

1485
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: January 20, 2013, 12:46:25 pm »
4210: You use TiLP because Ti-Connect is sucky
4211: You know that 4209 is true

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