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Messages - pimathbrainiac

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16
News / TI-Nspire CX OS 4.2, Ndless 4.2, mISSion imaginaTIon, and More!
« on: February 19, 2016, 05:56:09 pm »
Well some idiot over here by the name of pimath has been slacking at his (former) job, so it's time for a (non-project) community news roundup!

First on the list is the TI-Nspire CX/TI-Nspire CX CAS OS 4.2, which is the second major Nspire OS TI has released since they dropped support for monochrome Nspires (the last supported OS for the monochrome Nspires is 3.9). It added some new features, such as inequality graphing, sliders on graphs, and new context menus.

As with every Nspire OS update, 4.2 blocked Ndless, but after an extremely short amount of time, Ndless 4.2 has been released. For those who don't know, Ndless is a TI-Nspire "jailbreak" that allows for the execution of assembly and C programs (which are not supported on the OS), including some awesome games and tools.

Also news from TI: mISSion imaginaTIon, a new series of TI-Nspire activities, made in conjunction with NASA, to inspire students to participate in STEM fields. In addition to the first TI-Nspire activity, Fuel for the Fire, there is an engineering design challenge in which the winners get to talk with a NASA expert and win a set of TI-Nspires!

There has also been lots of activity in the community recently. Long time News Editor for ticalc.org Ryan Boyd has retired from his position. We will miss you, our dear friend Ryan. To take his place, Xavier "critor" Andreani has stepped up. We look forward to more exciting news on the ticalc.org front page in the future!

There have also been two major contests! First up we have Cemetech Contest #15: Crypto Golfing. In this contest, participants were issued a series of cryptography challenges. Scores were determined by expedience and source size. The smaller the program and the faster it was turned in, the more points accumulated. The winners were Hooloovoo, PT_, and lirtosiast. Well done guys!

Over on CodeWalrus, there was CodeWalrus Contest II: A Game About Walruses, in which participants were asked to include the CodeWalrus mascott, Walrii, in their games. Winners were determined by a hybrid judging/community vote. The winners were c4ooo and Unicorn. Congratulations!

As for project releases, there have been quite a few. One of the most notable was CEmu, a TI-84+CE (and equivalent) emulator, made by a team lead by MateoConLechuga. It is open source and anyone can contribute. Take a look if you haven't already! Technically, there is no official "release" yet and is very much in alpha, but it is very much worth mentioning.

Also made by a team lead by Mateo, we have A CE C SDK, LibLoad, and Libraries. These projects allow for easier C programming on the CE series, as well as the use of dynamically linked libraries on the CE.

Finally we have KermMartian's Graph3DC for the TI-84+CSE (and equivalents). Graph3DC is a 3D grapher for the CSE series that has full color support and OS integration.


And with that, there is the major news roundup of the last few months. Thanks for reading!

17
Music Showcase / Re: Pimath's WIP Music Topic
« on: February 18, 2016, 09:58:11 am »
https://soundcloud.com/pimathbrainiac/and-suddenly-wip

A WIP Concert Fanfare. Whaddaya think?

18
Well, we used to have a rather large Nspire community.

Here's my two cents:
We could change the focus of the site to things that are just general tech/programming. We could hire some new news editors, under the condition that the news not be exclusively calculator-related. In other words, we make news about general tech stuff not necessarily related to Omni or calculators in general.
In addition, we clean up the general tech forums and maybe divide them into some sub-categories based on what news is popular.

buuuuutttt, that's just me :P

19
News / Highlights of the Month - January 2016
« on: February 01, 2016, 08:31:52 pm »
Well, since I'm in a good mood again, I'm going to start a new news series (across all three English-speaking calc forums) called "Highlights of the Month." Same deal as tifreaks "Projects of the Month," but I'm going to cover all three forums and won't cover everything, just the things I find noteworthy. Cross-posted projects get linked to the forum where the author appears to be most active (although if you are featured and would like a different forum linked, please PM me and I'll change the link). Ready? Go!

Monochrome z80
Ballrix z80 Assembly Remake by Xeda112358 - Xeda has remade DJ Omnimaga's Balltrix game for monochrome z80 calcs
Reuben Quest 3 by Sorunome - Sorunome has resumed work on continuing the DJ Omnimaga's Reuben Quest games with his own threequel
KnightOS by SirCmpwn - (8x color support as well) The third party OS for the 8x series has seen some improvements this month, as well as some improvements to the SDK and tools
TwoStep by DarkestEx/Muessigb - (Android support as well) Work has resumed on this puzzle game. The challenge: get from point A to point B under certain constraints. Is it hard? Yes

TI-84+ CE
LibLoad by MateoConLechuga - An appvar that allows for the use of dynamically linked libraries for the CE
Doors CE 9 by KermMartian - A CE version of Doors CS(E), with intentions of having full Hybrid Basic compatibility with Doors CSE
Alien Breed 5 Episode III by JamesV - (8x monochrome support as well) The third and final installment of the Alien Breed 5 port by JamesV, now with CE support (through an implementation of Mono2Color, originally designed by MateoConLechuga)
First Fantasy CE Port by DJ Omnimaga - A port of DJ Omnimaga's RPG of the same name (originally for the CSE)

TI-84+ CSE
Graph 3DC by KermMartian - A CSE 3D grapher with full OS integration

68k
X3D by catastropher - (PC support as well) A 3D engine for the 68k series (and PC) that has made a lot of progress this past month

HP
MinePrime by alexgt - A 2D Minecraft port for the HP Prime. Similar to Jens_K's Nspire Lua version

PC
CEmu by MateoConLechuga - It kind of goes without saying, but this CE emulator is the biggest news of the month from December. Progress has been steady this month, with file transfer, new keyboard layouts, and other features being added
TI-84+ CE C SDK by MateoConLechuga - Once again, probably the biggest news of the month, but of January, not December. A fully-functional C SDK for PC for the CE that allows for easier programming for us non-assembly folk

20
Computer Programming / Re: Unnamed JRPG - For School Project
« on: February 01, 2016, 02:54:06 pm »
That's the thing though, it's not that difficult to change the way the camera moves :P I just need to create a plan for the engine this week, anyways.

21
Computer Programming / Re: Unnamed JRPG - For School Project
« on: February 01, 2016, 02:16:30 pm »
Bump!

Poll the masses time! This week I'm working on the design for the movement engine. I know it will be 2D and tilemap-based. I would like to know whether or not people like the screen being centered on the player (like pokemon), the screen being area-by area (like Zelda 1) and the player moving on the screen, or some sort of hybrid (like LoZ: The Minish Cap). Adding a poll.

22
Computer Programming / Re: Unnamed JRPG - For School Project
« on: January 30, 2016, 10:27:28 pm »
Edited first post to include links to the current planning documents.

23
Computer Programming / Re: Unnamed JRPG - For School Project
« on: January 30, 2016, 11:45:19 am »
32x32 or 64x64 most likely. Don't quite know at the moment. *shrugs*

24
Computer Programming / Unnamed JRPG - For School Project
« on: January 30, 2016, 11:20:21 am »
Hello! This semester, one of my classes is a directed study. In other words, I get to do something I want to do, and there are gradable checkpoints every week or two. As the title of this post suggests, I'm making a JRPG. I have a story concept, but I don't have a name atm :P Below I'm going to put what the assignments are and when they are due-ish (since it's okay if they are a day or so late, according to the teacher).
  • Stats Outline – A plan for what stats characters may have, how they affect battles, and how stat growth occurs when leveling up (1/22) complete
  • Character Outline – A plan for a cast of characters, both party members and NPCs, and certain character attributes about them unrelated to state | In addition, create classes and plan how they affect stats (1/29) complete
  • Movement Engine Outline – A plan for the mechanics of the movement engine (2/5)
  • Event Engine Outline – A plan for the mechanics of the event engine (2/11)
  • Battle Engine Outline – A plan for the mechanics of the battle engine (2/19)
  • World Map – A map that includes the entire explorable area of the game, as well as the placement of events and NPCs (2/26)
  • Midterm – Present the entire plan for the game (3/4)
  • Story – A written version of what the story will be in the game (3/18)
  • Create movement engine (3/25)
  • Create tile map – A computerized version of the world map, including events and NPCs (4/1)
  • Create event engine (4/15)
  • Create battle engine (4/22)
  • Implement Story through events and dialogue (4/29)
  • Write and implement music “loops” – 60-120 second pieces that repeat and set the mood for various areas (5/13)
  • Final – Present the finished game (5/20)
I'll update this post with the assignments as they happen (later today for the first two). The full story will be view-able, so I'll put it in layered spoilers. I won't give the story concept until then, so when I release the characters, you won't have any background >:D

All things considered, I didn't have time to put art in my schedule so either
A) I'll have to get art off Open Game Art (And make the game open source)
or
B) If one of you guys is willing to do art I'd be willing to credit you (and give you a share of the profits if I decide to sell the game instead of just open-sourcing it. That is tbd).

25
TI-Nspire / Re: [ndless 3.6] nVVVVVV
« on: January 27, 2016, 11:56:03 am »
As linked in the OP: https://github.com/pimathbrainiac/nVVVVVV/releases/
Not sure why you want to download, though.

26
Math and Science / Re: Possible ninth planet?
« on: January 21, 2016, 11:08:15 pm »
So, scientists found possibly a ninth planet in our solar system, Planet X.
This planet is "only" theorized due to anomalies in Neptunes orbit. Apparently Neptune was discovered similarily, due to anormalies in Uranus' orbit.

Source: http://www.theverge.com/2016/1/20/10801824/ninth-planet-x-discovered-evidence

What do you guys think?

This was also how Pluto was discovered (because Neptune's orbit was itself suggested another planet)... and it was called "Planet X" originally.

27
News / Re: Cemetech Contest #15: Crypto Golfing
« on: January 05, 2016, 01:27:43 pm »
Alright! I will begin working on it as soon as I can!

I still can't get challenge 3, though :P

28
TI Calculators / Re: CEmu - A CE Emulator
« on: January 04, 2016, 01:56:15 pm »
I got some win32 nightly builds up and running on my server: http://pimathbrainiac.me/CEmu/

29
Site Feedback and Questions / Re: Unnecessary IRC channels?
« on: December 30, 2015, 03:51:15 pm »
#anime should stay, imo, since I am one of the few who occasionally uses it.

30
Music Showcase / Re: Pimath's WIP Music Topic
« on: December 30, 2015, 10:36:33 am »

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