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News / Re: Phantasy Star Dark Millenia Screenshots
« on: January 11, 2013, 09:42:47 pm »
And there goes my (somewhat) valid reason... Still hold the new record, though.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1531
News / Re: Phantasy Star Dark Millenia Screenshots« on: January 11, 2013, 09:42:47 pm »
And there goes my (somewhat) valid reason... Still hold the new record, though.
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News / Re: Phantasy Star Dark Millenia Screenshots« on: January 11, 2013, 09:25:17 pm »
Hey, is there a link to this program anywhere? I am interested in being a NECROmancer to this program!!!
![]() Spoiler For NECROmancer: 1533
Axe / Re: AXE Linking« on: January 11, 2013, 01:19:18 pm »
Well, I hope I can get that working... Does it work with a direct link???
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Miscellaneous / FIRST Robotics Java Equations and Programming« on: January 11, 2013, 01:14:03 pm »
For those in FRC, the challenge is complicated: Throw Frisbees accurately into goals.
I found this page that helps a ton with the physics and has an included Java program: http://web.mit.edu/womens-ult/www/smite/frisbee_physics.pdf Good stuff to know. I made a few modifications to the program to take input This is the class with the main method: Code: [Select] package frisbee; This is the Frisbee class: Code: [Select] package frisbee; Now, here's the thing: It is a positional equation that takes input velocities, initial y distance, angle, and deltaT (how often the position is calculated) In the robot design, the angle and initial y distance are constant, and the y distance at the goal is constant. The IV: X distance to goal. The DV: x and y velocities. I want to make the program so that you input the x distance, and it outputs the velocities necessary. I'm very rusty on parametric equations, and I need some help in rearranging the equations for the program... Please help if you can. 1535
Axe / Re: AXE Linking« on: January 11, 2013, 12:55:10 pm »
Crap! I'm going to have to borrow a cable from a math teacher at my school...
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Computer Programming / Re: Sockets Server Side« on: January 11, 2013, 12:44:59 pm »
What is it??? A MOBA, MMO, Online Multiplayer thingymabob?
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Computer Projects and Ideas / Re: Raspberry Pi : What should I do with it ?« on: January 11, 2013, 12:43:34 pm »
Sorry for that... I misread what you said.
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Computer Projects and Ideas / Re: Raspberry Pi : What should I do with it ?« on: January 11, 2013, 10:18:55 am »That's exactly my problem. I really, really wanted to get a Raspberry Pi but I didn't know why (no idea what I'd do with one) so I never did. The $25 doesn't have as many USBs doesn't have an ethernet port
Java is not JS... you know that, right? 1539
Axe / Re: AXE Linking« on: January 11, 2013, 10:09:05 am »
Hey, For a different game, I'm doing a test for the engine with the link port.
It's not working... I think it's because I'm using the USB port, but does that actually make a difference in the code? 1540
Computer Programming / Re: Sockets Server Side« on: January 10, 2013, 10:36:56 pm »Hey, I already wondered this a long time: How do I handle sockets on the server? I know how to do it on the client, and I mean more a general concept, but I put it in C/C++ programming help as for specific code examples i'd be good in C++. Actually, I can't help you... but on Cemetech chat earlier today, there was a discussion about using this with gCn. (there eventually was an argument about programming langs though) 1541
TI Z80 / Re: gCn + AXE = MOBA« on: January 10, 2013, 10:34:20 pm »
rawr... I got rid of those tags...
What is the syntax, exactly, so I don't screw it up? 1542
TI Z80 / Re: gCn + AXE = MOBA« on: January 10, 2013, 10:21:35 pm »
I've done direct linking with the engine, but I don't have two computers to test it on
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TI Z80 / Re: gCn + AXE = MOBA« on: January 10, 2013, 09:52:26 pm »But IDK if we would be allowed to put our software on that serverI can help with server and serverside programmingThanks!!! I believe Cemetech actually hosts the whole gCn server, but if we can make a dedicated server, that would be awesome!!! My idea: how about we (you, epic7, and me) make an engine that will run on gCn in general first, then we worry about matchmaking servers. 1544
Computer Projects and Ideas / Re: Raspberry Pi : What should I do with it ?« on: January 10, 2013, 03:25:11 pm »* pimathbrainiac is jealous ![]() 35$??? Holy Crap!!! ME GUSTA!!! 1545
TI Z80 / Re: gCn + AXE = MOBA« on: January 10, 2013, 02:50:27 pm »Seems huge Dedicated servering would require the use of gCn in a unique way, I'm thinking, so you two should both do servers. Why? Because we need to use the gCn client and *gasp* modify it to connect to a server for matchmaking... Update: Movement engine: almost done, screenies soon gCn understanding: greater, but still confuzzled Edit: just noticed that I'm one post from LV6! |
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