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Messages - pimathbrainiac
Pages: 1 ... 105 106 [107] 108 109 ... 125
1591
« on: December 15, 2012, 07:13:31 pm »
Directions: "D-pad" for movement 2,4,6,and 8 shoot in the direction relative to 5 clear opens the menu 5 quits
NOTE:It is DEFINITELY UNFINISHED I just posted this to show a little bit of progress on it.
So, I am pretty sure the program is at fault for the crashes partially witht the fact that I just downgraded to 2.53 which is aparrently worse! It started crashing after I implemented the flames from the flames tutorial. I would like someone to look over the code if possible and figure out what the problem is. I have no clue what it is. Thanks! BTW : my code is VERY sloppy so please don't criticize me 
Ok now I have the 2.43 OS...YAY!
Don't triple post... or just try not to... it is considered rude... Don't worry though, almost all of us have done it at some point!
1592
« on: December 15, 2012, 03:53:46 pm »
1593
« on: December 14, 2012, 05:57:20 pm »
What is permadeath?
Also the GBA port of Sonic The Hedgehog that was renamed to Sonic the Hedgehog Genesis is particularly hard. There are so many bugs that you randomly die everywhere for absolute no reason.
permadeath = no respawn
1594
« on: December 14, 2012, 05:02:26 pm »
My problem: sending 3 vars from one calc, but only 1 from the other.
1595
« on: December 14, 2012, 03:00:13 pm »
It works! (kinda) Still need a bit of help.
1596
« on: December 14, 2012, 02:54:53 pm »
Realm of the mad god:
Permadeath + hard to begin with
1597
« on: December 14, 2012, 01:16:27 pm »
I just crashed both calcs b/c I don't understand Matrefeytontias's code...
please explain.
1598
« on: December 14, 2012, 01:05:34 pm »
In no way at all... what I currently have crashes P1!
That's why I need help.
1599
« on: December 14, 2012, 01:03:17 pm »
I'm making a new (and better) pong game for the TI-84 in AXE.
I have everything done but linking.
My problem: I need to know how to link in such a way that the calcs are constantly in sync
The vars: Y - P1 Y coordinate _theta_ - P2 y coordinate A - Ball X coodinate B - Ball Y coordinate
Thanks in advance if you can help!
1600
« on: December 14, 2012, 09:20:45 am »
Use WabbitEMU or TilEM to emulate your calc (first you must get the proper ROM off YOUR calc) and use their built-in screenshot feature!
1601
« on: December 14, 2012, 09:19:01 am »
I finished the game in 1 hr of gameplay time! (yesterday!)
1602
« on: December 14, 2012, 07:45:33 am »
You should remember to back up your calc on your computer often.
Now that's out of the way... Screenshots and Demo can has?
1603
« on: December 13, 2012, 06:53:29 pm »
OMG!!! WHAT THE?!?!?!
1604
« on: December 13, 2012, 06:26:08 pm »
WHAT!!! No hunny roasted peanuts yet?!?!?! You poor thing!!!  Anyways, welcome to Omni! As for AXE stuff... ask aeTIos or Runer112 for help. They helped me a ton with AXE concepts!
1605
« on: December 13, 2012, 06:15:41 pm »
3725: You admit defeat to HOMER-16 about the accidental post...
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