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Messages - pimathbrainiac

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1591
TI Z80 / Re: My Current Project
« on: December 15, 2012, 07:13:31 pm »
Directions:
"D-pad" for movement
2,4,6,and 8 shoot in the direction relative to 5
clear opens the menu
5 quits

NOTE:It is DEFINITELY UNFINISHED I just posted this to show a little bit of progress on it.
So, I am pretty sure the program is at fault for the crashes partially witht the fact that I just downgraded to 2.53 which is aparrently worse!
It started crashing after I implemented the flames from the flames tutorial. I would like someone to look over the code if possible and figure out what the problem is. I have no clue what it is. Thanks!
BTW : my code is VERY sloppy so please don't criticize me XD
Ok now I have the 2.43 OS...YAY!

Don't triple post... or just try not to... it is considered rude...

Don't worry though, almost all of us have done it at some point!

1592
Gaming Discussion / Re: 100 Games that is hard to 100%
« on: December 15, 2012, 03:53:46 pm »
Realm of the mad god:

Permadeath + hard to begin with
Well, technically it's impossible to 100%, as there's no real end :P
So it doesn't really count :P

Since it's on Steam as FTP, and has achievements, you can 100% :P

1593
Gaming Discussion / Re: 100 Games that is hard to 100%
« on: December 14, 2012, 05:57:20 pm »
What is permadeath?

Also the GBA port of Sonic The Hedgehog that was renamed to Sonic the Hedgehog Genesis is particularly hard. There are so many bugs that you randomly die everywhere for absolute no reason.

permadeath = no respawn

1594
Axe / Re: AXE Linking
« on: December 14, 2012, 05:02:26 pm »
My problem: sending 3 vars from one calc, but only 1 from the other.

1595
Axe / Re: AXE Linking
« on: December 14, 2012, 03:00:13 pm »
It works! (kinda) Still need a bit of help.

1596
Gaming Discussion / Re: 100 Games that is hard to 100%
« on: December 14, 2012, 02:54:53 pm »
Realm of the mad god:

Permadeath + hard to begin with

1597
Axe / Re: AXE Linking
« on: December 14, 2012, 01:16:27 pm »
I just crashed both calcs b/c I don't understand Matrefeytontias's code...

please explain.

1598
Axe / Re: AXE Linking
« on: December 14, 2012, 01:05:34 pm »
In no way at all... what I currently have crashes P1!

That's why I need help.

1599
Axe / AXE Linking
« on: December 14, 2012, 01:03:17 pm »
I'm making a new (and better) pong game for the TI-84 in AXE.

I have everything done but linking.

My problem: I need to know how to link in such a way that the calcs are constantly in sync

The vars:
Y - P1 Y coordinate
_theta_ - P2 y coordinate
A - Ball X coodinate
B - Ball Y coordinate

Thanks in advance if you can help!

1600
TI Z80 / Re: My Current Project
« on: December 14, 2012, 09:20:45 am »
Use WabbitEMU or TilEM to emulate your calc (first you must get the proper ROM off YOUR calc) and use their built-in screenshot feature! :D

1601
Portal X / Re: Portal Prelude
« on: December 14, 2012, 09:19:01 am »
I finished the game in 1 hr of gameplay time! (yesterday!)

1602
TI Z80 / Re: My Current Project
« on: December 14, 2012, 07:45:33 am »
You should remember to back up your calc on your computer often.

Now that's out of the way... Screenshots and Demo can has?

1603
Other Calculators / Re: Impossible O.o
« on: December 13, 2012, 06:53:29 pm »
OMG!!! WHAT THE?!?!?!

1604
Introduce Yourself! / Re: New Here!
« on: December 13, 2012, 06:26:08 pm »
WHAT!!! No hunny roasted peanuts yet?!?!?! You poor thing!!!



Anyways, welcome to Omni! As for AXE stuff... ask aeTIos or Runer112 for help. They helped me a ton with AXE concepts!

1605
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 13, 2012, 06:15:41 pm »
3725: You admit defeat to HOMER-16 about the accidental post...

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