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Messages - pimathbrainiac

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1696
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 05, 2012, 08:03:38 pm »
Hmm. We could do a more FF/LoZ type gameplay where there is an overworld with locations and no real "level"

(Going off the idea I had earlier about collecting the UberGraphX parts)

Dungeon 1: RAM (Tutorial, movement controls, sets up story, awaken ancient evil)
Dungeon 2: TI HQ (Fight to stop TI and help unify the continent)
Dungeon 3: Programming Editor (Fight against Assembly, BASIC, Grammer, Axe, etc users to stop wars)
Dungeon 4: Cemetech (Fight the nikky simulator as a test of strength)
Dungeon 5: Casio (Fight against hostile anti-TI enemies to unify both continents)
Dungeon 6: Archives (Search for the scatters parts of the UberGraphX)
Dungeon 7: Exotic lands of the Computers (Reclaim the final portion of the UberGraphX (The OS))
Dungeon 8: Omnimaga (Fight the final boss)
Dungeon 9: World Editor (Fight enemy armies during world creation process)
Dungeon 10: Perfect world (Stop the boss from taking over)

I like this idea.

Also peanut bags as currency.
* pimathbrainiac likes

also, is this to be an ARPG, or a turn-based one?

1697
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 05, 2012, 08:00:12 pm »
Hey guys, this is probably temporary, but I made an OmnomIRC channel called @omnirpg for discussion... (in options allow extra channels)

1698
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 05, 2012, 07:11:54 pm »
Combat engine? How about your options: Post, OmnomIRC, use Lobster, etc.

1699
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 05, 2012, 07:03:38 pm »
This is not Zelda, there will be no crystals (I believe)

1700
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 05, 2012, 06:50:51 pm »
* pimathbrainiac likes

edit: Make the country of Netham an island nation who's major export is lobster!

1701
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 05, 2012, 06:39:37 pm »
How about many lobster references? As well as OmniMusic as background music...

1702
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 05, 2012, 06:24:50 pm »
My scenario? No... I could incorporate that if wanted, but I much prefer not to have references to real people (and lobsters).

1703
Other Calc-Related Projects and Ideas / Re: OmniRPG - Storyline Discussion
« on: December 05, 2012, 06:18:19 pm »
I have a scenario that we could use (It's set in modern times, but is fantasy)

The link: http://ourl.ca/17567

1704
Other Calc-Related Projects and Ideas / Re: One Massive Community Game
« on: December 05, 2012, 06:15:02 pm »
Yes we should!

1705
Other Calc-Related Projects and Ideas / Re: One Massive Community Game
« on: December 05, 2012, 06:09:46 pm »
Homer: I have a scenario that we could use (It's set in modern times)

The link: http://ourl.ca/17567

1706
Other Calc-Related Projects and Ideas / Re: One Massive Community Game
« on: December 05, 2012, 06:03:58 pm »
Just asking: Who is going to work on story (other than myself)?

1707
Other Calc-Related Projects and Ideas / Re: One Massive Community Game
« on: December 05, 2012, 03:32:51 pm »
I could also help with story (actually, I'd prefer to do this)

1708
Site Feedback and Questions / Re: Omnimaga YouTube channel (OmnimagaTV)
« on: December 05, 2012, 03:01:42 pm »
A channel is easier to find than a playlist, especially when one does not have many subscribers

1709
Other Calc-Related Projects and Ideas / Re: One Massive Community Game
« on: December 05, 2012, 02:09:54 pm »
Move engine

1710
Ahhh... but a punishment could be that the country breaking the law would be excluded from UN decision making for x time... What about Taiwan, etc.? How about no UN recognition as a country for x time...

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