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Messages - pimathbrainiac
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436
« on: June 06, 2014, 10:11:49 pm »
Okay, you're back. YAY! now to start programming your 83+
As I said on chief delphi, I think you should Github the source. It would help a lot of people, as well as allow for contributions. Also: You should try your hand at a Java code simulator once the new control system comes out.
437
« on: June 05, 2014, 06:34:50 pm »
To be fair, I hold the record of the non-god-teir members  But yeah, good idea to lock those topics. EDIT: 1234 posts!
438
« on: June 05, 2014, 04:48:39 pm »
Based on that start button, is that Win8 with a custom start button?
440
« on: June 04, 2014, 05:04:58 am »
I wonder if the next version will feature more rooms by the way? I would have posted a screenshot of the Nspire version, but the current screenshots only shows 1 room and my Nspire Emu Ndless version is outdated. the game
It will, don't worry. I just need to get the engine down before I start with the rooms. Also I lost.
441
« on: June 03, 2014, 05:27:44 pm »
Progress Update: I'm going to just add another menu with no Konami code. I can't get it to work with the Konami code  That said, the next update will not come this week due to being busy. Sorry
442
« on: June 03, 2014, 03:58:25 pm »
 This is the college I'm dual enrolled in's speed. Not too shabby.
443
« on: June 03, 2014, 07:58:18 am »
I've yet to try it though
I'm very disappointed  Anyways, thanks to DJ for the news, and expect a menu update soon, although maybe not this week.
444
« on: June 03, 2014, 07:54:34 am »
Actually, due to the power of ARM and the increased screen resolution (and by that I mean, it's exactly the right resolution). I'm going to attempt to port the original maps, but maybe not the full game. We'll see how it goes once I finish the engine
445
« on: June 02, 2014, 08:14:55 pm »
I use IES. It's awesome and is completely online.
446
« on: June 02, 2014, 06:09:39 pm »
YAY. Now I can update nVVVVVV to be more awesome! Good work! EDIT: Bug report time! drawSpritePart() has some compile errors  It should be void drawSpritePart(unsigned short *source, int _x, int _y, Rect part) { int x, y = _y, w = part.w + _x, h = part.h + _y, z = part.x, t = part.y; for(y = _y; y < h; y++, t++) { for(x = _x, z = part.x; x < w; x++, z++) { if(getPixel(source, z, t) != source[2]) setPixel(x, y, getPixel(source, z, t)); } } }
EDIT2: Do you think you can give a tutorial on how this works? I'm having trouble getting this to work.
447
« on: June 02, 2014, 01:30:28 pm »
I would actually like the regulator because I don't have an external +5v source, but I do have a +9v for my arduino.
I'll buy if I can get my parents to let me.
448
« on: June 02, 2014, 07:26:47 am »
449
« on: June 02, 2014, 06:52:22 am »
I can't zip because the zip is larger than 1024 KB  Otherwise, I would zip it up
450
« on: June 01, 2014, 08:24:28 pm »
Fair enough, but I'll wait. Thank you.
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