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Messages - pimathbrainiac
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451
« on: June 01, 2014, 08:14:39 pm »
I am now using the Jetpack Impossible library with a modification to putsprite Zip attached, will someone please give me some screenies? Thank you. EDIT: fixed source and binary bug.
452
« on: June 01, 2014, 05:38:18 pm »
I either said something wrong, or you or I misunderstood the other:
I have a spritemap, that is, one image with all of the sprites in it. SDL has the function SDL_BlitSurface(surface, rect, screen, screenposition), which not only displays the sprite, but blits/crops the pointed surface so that only a specific region of said surface is displayed/drawn.
putsprite(x, y, ptr) displays the entire pointed image on the screen. Is there/can you make a routine that crops/blits the pointed image to a specific x/y/w/h?
453
« on: June 01, 2014, 05:08:35 pm »
I'm trying to use the header from Jetpack Impossible, but I have a problem: I store my sprites in a spritemap, and blitting does not seem to be supported inherently by the library. So the question: How do I blit my spritemap in program?
454
« on: June 01, 2014, 02:10:48 pm »
Matref: I only have a monochrome, don't worry I'm using nSDL, so there should never be a problem
455
« on: June 01, 2014, 01:14:31 pm »
Well, the only libraries I'm using are OS.h and nSDL, so it should work. EDIT: Take the n off the title and I'm happy. Also does this work with ndless 3.1? Edit: doesn't seem to work with ndless 3.1 I get a "This document format is not supported" error. >.<
According to Levak, you need to update ndless 3.1 EDIT 2: new version, fixing some tile things, attached.
456
« on: June 01, 2014, 12:59:09 pm »
I would compile it under ndless 3.1, since all the code is compatible, but I can't find the ndless 3.1 sdk  Could someone who has it please attach the zip file?
457
« on: June 01, 2014, 09:26:38 am »
I have a demos for nVVVVVV!  No screenies because KArmTI isn't letting me install ndless, and Norton thinks nspire_emu is a virus. Attached are the sources, the makefile, and the binary (Ndless 3.6, not sure if it will work with 3.1). So far, you can only move left/right and flip gravity. 7/9 = left/right 8 = flip gravity Will someone please make some screenies (CX and/or Grayscale)? Thank you  Github repo: https://github.com/pimathbrainiac/nVVVVVV/Binaries: https://github.com/pimathbrainiac/nVVVVVV/releases/
458
« on: May 30, 2014, 09:09:10 am »
Okay, so I have a pretty large sprite sheet (converted to NTI, of course). When I use the following code to get the sprites:
void draw_tile(SDL_Surface *tileset, long tile_num, int x, int y) { SDL_Rect src_rect, screen_pos; src_rect.x = tile_num * 10 + 8; src_rect.y = tile_num / 30 * 10 + 119; src_rect.w = TILE_WIDTH; src_rect.h = TILE_HEIGHT; screen_pos.x = x * TILE_WIDTH; screen_pos.y = y * TILE_HEIGHT; SDL_BlitSurface(tileset, &src_rect, screen, &screen_pos); }
Any sprite with an x or y value greater than 127 is not displayed. I looked at the official SDL_Rect struct definition, and those values should end up being 16 bit values, not 8 bit values. Is this a problem with the code or a problem with the library? I am using a monochrome Nspire CAS.
459
« on: May 27, 2014, 08:36:10 am »
Soru: I nommed da muffin! Street: That looks suspiciously like a cheesecake  Thank you guys!
460
« on: May 26, 2014, 03:58:03 pm »
I still think I am, but that is debatable
461
« on: May 26, 2014, 03:49:42 pm »
<CVBackup> seems to use 7-bit ASCII, sending 0xD9 (217) results in Y (0x59 / 217-128) appearing on the screen <pimath> ASCII a bad question, get a bat ANSI * pimath runs from the pun police <OmnomIRC> (O)<Eiyeron> Big BOM is watching you. <OmnomIRC> (O)* Eiyeron runs faster. <pimath> oh noes :I * pimath is invisibubble :I <OmnomIRC> (O)<Eiyeron> I am the Lord of Bad Pun. (o_(//;)) <pimath> no <pimath> I am <pimath> You know "Frozen?" I guess you could way it was nICE <OmnomIRC> (O)<Eiyeron> That doesn't ring me a BELl. <OmnomIRC> (O)<Eiyeron> (+1 for Bravely Default shout out) <pimath> S'now problem. I guess you just need to cool down. <pimath> (Still with the "Frozen" theme) <OmnomIRC> (O)<Eiyeron> But i think we should stop with that BS. YOu should ACKnowldege that it became pretty akward, that hurriCANe of puns. Let US just end with these NULl jokes. <OmnomIRC> (O)<Eiyeron> (Ascii theme) * CVBackup spams BEL <OmnomIRC> (O)<Eiyeron> Heh <pimath> I CE no problem with these puns. They're so chill. <OmnomIRC> (O)<Eiyeron> BELlissima! (^-(//) <OmnomIRC> (O)<JWinslow23> SI! Es BELlissima! <OmnomIRC> (O)<Eiyeron> This level is around SUBzero, eSPecially when I'm running out of SOurce characters. <OmnomIRC> (O)<Eiyeron> SYNchronized pun? <CVBackup> SYN ACK <pimath> I'm sorry, I'm really TIed up right now, call me in 84+ minutes. <CVBackup> oh, right, I was being productive <pimath> (On to calcs) <OmnomIRC> (O)<JWinslow23> No, calcs don't nSpire me too much. <OmnomIRC> (O)<Eiyeron> HOPe we could find help here, I'm sending SOS everywhere, STarting with SCIentists... <pimath> Unless you Voyage 200 miles away <OmnomIRC> (O)<JWinslow23> You're all just jealous Casio (cause you) can't think of anything clever. <OmnomIRC> (O)<Eiyeron> JWinslow, they gave us a useful SDK <OmnomIRC> (O)<JWinslow23>  <OmnomIRC> (O)<Eiyeron> Oh, didn't see the LInk between your sentences * pimath posts in the quotes thread <Derpy> http://imgur.com/gallery/O8YVx * CVBackup stabs OP <OmnomIRC> (O)<Eiyeron> SOrry, I'll get back on the TABLE, DYNAmic as ever. <OmnomIRC> (O)<JWinslow23> All of these puns are pretty BASIC anyways.
EDIT: It continued: <OmnomIRC> (O)<Eiyeron> Let me grab my Axe, we'll C if they're still RUNning away from sanity. <OmnomIRC> (O)<JWinslow23> This has to stop. <OmnomIRC> (O)<JWinslow23> I'm bringing down my Axe. <OmnomIRC> (O)<JWinslow23> Wait... <OmnomIRC> (O)<JWinslow23>  * New post by Matrefeytontias in Awesome pictures thread http://ourl.ca/15342/384532 <OmnomIRC> (O)<JWinslow23> Stupid internet connection! <CVBackup> ninja sk1llz <OmnomIRC> (O)<Eiyeron> Ah, I see that pimath did a CATALOG of our puns! And Winslow is getting LOW (on) BATTRIES <OmnomIRC> (O)<JWinslow23> Well, that pun as no Perl anyways. <pimath> I C no problem. I'll just drink my Java while I C#-ly into the future. <OmnomIRC> (O)<JWinslow23> * is <OmnomIRC> (O)<JWinslow23> Excuse me while I go post on 4tran (Fortran). <OmnomIRC> (O)<Eiyeron> They can't stand my ZOOMING LINEs, fast as a STOrrent. <Streetwalrus> my pet Python is superior <pimath> Is it made of COBOLt? <OmnomIRC> (O)<Eiyeron> My Anaconda is better. <OmnomIRC> (O)<JWinslow23> Street: That sounds kinda Erie. <Streetwalrus> ? <OmnomIRC> (O)<Eiyeron> LEt me sharpen my Haxe. YOu better close your Lisps <OmnomIRC> (O)<Eiyeron> my ADAmantium Haxe!  <OmnomIRC> (O)<JWinslow23> Street: Superior? Erie? <OmnomIRC> (O)<JWinslow23>  <Streetwalrus> idk what erie is <OmnomIRC> (O)<JWinslow23> Lake Superior? <OmnomIRC> (O)<JWinslow23> Lake Erie? <OmnomIRC> (O)<JWinslow23> IT'S FIRST GRADE! :p <Streetwalrus> wait <Streetwalrus> pokemon ? <OmnomIRC> (O)<Eiyeron> Admit it, you all lost the game. YOu're pretty BrainF*cked.
462
« on: May 26, 2014, 01:22:29 pm »
-9001 degrees celcius of course, so below the absolute minimum
Good catch, but I was talking Kelvin.
463
« on: May 26, 2014, 01:19:13 pm »
Because radium is to mainstream, Sorunome seems to overclock his calculators using superconductors.
Yeah but is the calculator cooled to -9001 degrees? * pimathbrainiac runs
464
« on: May 24, 2014, 06:49:19 pm »
It works! Thank you very much!
465
« on: May 24, 2014, 06:12:12 pm »
That version just crashed on startup. Sorry  I think it may be Ndless 3.6/OS 3.6 that is the problem, since Matref had no issues, and he has OS 3.1/Ndless 3.1
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