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Messages - pimathbrainiac

Pages: 1 ... 30 31 [32] 33 34 ... 125
466
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: May 24, 2014, 05:48:20 pm »
I have a touchpad, and yes it works when I hold ESC. That said, it crashes after a bit (still holding ESC) D:

467
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: May 24, 2014, 11:10:09 am »
I downloaded the grayscale version and put it on my Nspire CAS (grayscale) touchpad. I get the splashscreen, then the UI for half a second, then it exits. It is in the root directory. I am using Ndless 3.6

Do you know why this is happening? If so, what's the fix?

468
So this is basically just my project at this point D:

That said, I have open-sourced it, so if you wish to contribute, contribute!

https://github.com/pimathbrainiac/BlockShotFortress

469
TI Z80 / Re: VVVVVV
« on: May 20, 2014, 07:40:48 am »
The new mode looks crazy O.O

Also if you add konami code, you could just be nasty and make it do the opposite of what it's supposed to do: Instead of make the game easier, it would make it even harder, like I did in the fake Zelda CSE game :P

Actually, there will be options to make it easier or harder. Still working on it, though.

470
TI Z80 / Re: VVVVVV
« on: May 19, 2014, 06:17:04 pm »
I'll see what I can do about the Konami code and the extra menu! :D

Long story short, insane will stay the way it is, but I'll have a Konami code cheats menu for the next release!

471
TI Z80 / Re: VVVVVV
« on: May 19, 2014, 08:52:39 am »
Meh, why not adding a Maniac mode, where both options are enabled? :D
Not enough space for the menu option :P

In the next update, it will do a check at the beginning of execution for the model. If the calc is a 15Mhz calc, it will do insane mode in Full, else, it will do insane mode as is.

EDIT: 1200 posts!

472
Humour and Jokes / Re: Omni meme compilation !
« on: May 18, 2014, 07:40:27 pm »
-bbl goof
-push off the bridge (it's been a while but still)
Care to explain these ? :P
Also, the 9001 signs and 1337 reasons topics.

You know, Yeong, the bridged one. :P

473
Miscellaneous / Re: What is your avatar?
« on: May 18, 2014, 05:01:56 pm »
I changed back to little Twilight.

474
Humour and Jokes / Re: Omni meme compilation !
« on: May 18, 2014, 04:30:07 pm »
 !peanuts

:ninja: 'd by Soru :P

Nethams

475
No, they're grouped based on what gets the beat. 6/8 is groups over the duration of 3 eighth notes, 4/4 over 2, etc.

476
Now, I have a question for music-savvy people. In the first screenshot, the first two eighth notes are connected by a ligature mark to the following four sixteenth notes. Is this correct, or should they be separated?

They should be separated, assuming this is x/4 time, where x is anything.

477
TI Z80 / Re: VVVVVV
« on: May 18, 2014, 09:16:33 am »
Here's a screenie at full:



I also tried this on-calc :P
I'll make a poll.

478
TI Z80 / Re: VVVVVV
« on: May 18, 2014, 09:05:32 am »
But then it wouldn't work on the regular 83+ :P I'm trying to make sure everyone with an 8x can play this game.

479
TI Z80 / Re: Portal Epilogue [Alpha]
« on: May 17, 2014, 10:02:16 pm »
Looks great! The only thing I would change is the sprite, which would be to make the legs shorter and add more detail to the head.

He's using Builderboy's sprites from Portal Prelude, as he already said (although not the same animations yet). I personally would not change them :P

Looks nice. I would try to add portals next!

480
TI Z80 / Re: VVVVVV
« on: May 17, 2014, 07:32:44 pm »
No. :P I've tried the game in 15Mhz mode, and it's impossible.

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