526
Gaming Discussion / Re: Public Domain / Open Source NES Games?
« on: February 24, 2014, 07:46:45 pm »
But it's an acceptable necro. That means that it is allowed by forum rules

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 526
Gaming Discussion / Re: Public Domain / Open Source NES Games?« on: February 24, 2014, 07:46:45 pm »
But it's an acceptable necro. That means that it is allowed by forum rules
![]() 527
TI Z80 / Re: CSE hand-made prgms by DreamDragon, and his prgming ideas!« on: February 24, 2014, 06:07:34 pm »LOL Pimath, I remember well how you tried to draw stuff without storing the board layout. To be fair, I sucked completely at Axe at that point. Now I only partially suck ![]() 528
TI Z80 / Re: CSE hand-made prgms by DreamDragon, and his prgming ideas!« on: February 24, 2014, 02:38:38 am »Rock paper scissors is so easy that it's just a beginner project and TICalc.org is already flooded with simple games like that. I remember what my first project ever was... It's a daunting task, Street ![]() 529
TI Z80 / Re: [Axe] Worms - name subject to changes« on: February 23, 2014, 02:01:37 pm »
You could always compile it as an App. *shrugs*
530
TI Z80 / Re: [Axe] Worms - name subject to changes« on: February 23, 2014, 01:59:00 pm »
There's always Crabcake
![]() 531
TI Z80 / Re: [Axe] Worms - name subject to changes« on: February 23, 2014, 01:56:26 pm »
This is awesome! Will it have link play, eventually?
532
Other / Re: FIRST Robotics Competition Discussion« on: February 23, 2014, 10:05:53 am »
That's cool!
My team still uses pneumagics, though ![]() 533
Humour and Jokes / Re: Weird/funny pictures thread« on: February 23, 2014, 12:11:04 am »
Too many cats!
Ponies instead! ![]() 534
General Calculator Help / Re: Alternate Charging Port for Nspire CX« on: February 22, 2014, 11:19:12 pm »
I know that it's possible to charge from the back. Beyond that, I don't know what pins to do anything with
![]() 536
TI Z80 / Re: VVVVVV« on: February 22, 2014, 08:46:06 am »
Thanks for the help!
I'm going to try this in a bit! 537
Web Programming and Design / Re: I made a thing« on: February 21, 2014, 01:00:57 pm »Spoiler For Spoiler: Beat that! EDIT: Xii already did ![]() 538
ROM Hacking and Console Homebrew / Re: Starblaze(Abandoned) - a C# + OpenGL PC Game« on: February 21, 2014, 02:55:24 am »* pimathbrainiac prods Xii with a need for Starblaze to come back!
539
TI Z80 / Re: Pokemon Topaze (Axe)« on: February 21, 2014, 01:26:51 am »
But then level 88 pokemon and level 100 pokemon would have around the same stat totals
![]() Maybe do it when you can code on a computer ![]() 540
TI Z80 / Re: Pokemon Topaze (Axe)« on: February 21, 2014, 01:21:57 am »
I meant health
![]() Or you could store all the stats as two byte values, so they can all be over 255 ![]() |
|