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Miscellaneous / Re: ideas for text based rpg on omni
« on: December 31, 2013, 08:21:51 am »
[sarcasm]How about unblocking spam?[/sarcasm]
Maybe make it a calc game?
Maybe make it a calc game?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 646
Miscellaneous / Re: ideas for text based rpg on omni« on: December 31, 2013, 08:21:51 am »
[sarcasm]How about unblocking spam?[/sarcasm]
Maybe make it a calc game? 647
The Axe Parser Project / Re: Axe Parser on 84+CSE ?« on: December 30, 2013, 12:35:50 pm »
The question is: will monochrome versions still be in development?
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Other / Re: TI84+ soundchip - arduino SID emulator« on: December 30, 2013, 11:48:25 am »
Pin 10 to ground... Was I supposed to do that?
*facepalm* lemme make sure this is right: Input: Tip to 11 Ring to 13 Sleeve to ground Output: Tip to 9 via the resistors/capacitors Sleeve to ground Other: 10 to ground 650
Other / Re: TI84+ soundchip - arduino SID emulator« on: December 29, 2013, 09:15:14 pm »
Okay, I did that. I get some really garbled "noise" type sound out of it. It cuts in and out. I tested my connections and they seem to be fine. What could the problem be?
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TI Z80 / Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet« on: December 29, 2013, 06:56:01 pm »
Hmm... I guess that wasn't well thought through.
I don't know, then. 652
TI Z80 / Re: [Axe] Game with a 3D tunnel with first person view in it but no name yet« on: December 29, 2013, 06:51:19 pm »
My suggestion is a Starfox64-like.
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Official Contest / Re: TI-Concours 2014« on: December 29, 2013, 12:01:35 pm »
I just realized I'm up against matref.
I guess this'll be fun, then. 654
Introduce Yourself! / Re: Addition to LD Studios« on: December 29, 2013, 12:00:30 pm »
Hello other LD. Have some peanuts!
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Other / Re: TI84+ soundchip - arduino SID emulator« on: December 29, 2013, 11:58:41 am »
I appear to be missing "appvRTYPEDMP"
How do I get it, exactly? 656
TI Z80 / Re: GLIB a graphics axe 3d librairy« on: December 28, 2013, 11:58:57 am »
TheMachine: you might want to compile it as an app with #ExprOn (if you haven't already)
See what happenes to the speed after that, and if it's too slow, use crabcake for the huge binary. 657
TI Z80 / Re: [Axe] - GLib TUTO« on: December 28, 2013, 11:56:12 am »
Great job ben_g
* pimathbrainiac is expecting a Starfox 64-like sometime soon.
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Other / Re: TI84+ soundchip - arduino SID emulator« on: December 27, 2013, 08:10:38 pm »
So I'm in the process of building one of my own. I'll post how it goes later
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Official Contest / Re: TI-Concours 2014« on: December 26, 2013, 09:04:24 pm »
Entering in Axe again!
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TI Z80 / Re: [Axe] Worms - name subject to changes« on: December 26, 2013, 09:00:10 pm »
he said no grayscale
![]() Since Worms are too small to have different graphics and bitmapping is too slow to have greyscale, I guess we'll display R, G, B or Y above each worm to tell its color. |
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